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My Mesa repository
Thomas White
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Author
2007-08-24
set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenv
Brian
2007-08-24
Add support for more surface types in sp_surface.c
Brian
2007-08-24
Hook-up SSE2 to VS.
michal
2007-08-24
Indent. Remove GL dependencies. Simplify. Add rtasm instructions.
michal
2007-08-24
Add tgsi_sse2.
michal
2007-08-24
remove deleted i915_state_fragprog.c
Brian
2007-08-24
fix a tracking of changed lighting state
Brian
2007-08-24
add some warnings about bitmaps/copypixels
Brian
2007-08-24
disable debug
keithw
2007-08-24
remove dead file
keithw
2007-08-24
have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...
keithw
2007-08-24
sampler state tweaks
keithw
2007-08-24
Fix user-defined clip planes. They seem to work properly now.
Brian
2007-08-24
re-enable compute_clipmask() call
Brian
2007-08-24
emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed
Brian
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-24
Rename tgsi "core" directory
Keith Whitwell
2007-08-23
track more vertex-related state changes
Brian
2007-08-23
added GL_STENCIL_INDEX8_EXT
Brian
2007-08-23
fix-up stencil buffers
Brian
2007-08-23
check for null ptr in xm_buffer_unreference()
Brian
2007-08-23
Use vertex_info struct for softpipe - lots of clean-up.
Brian
2007-08-23
remove dead code
Brian
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
Need to copy header->edgeflags to tmp when creating new prim_header.
Brian
2007-08-23
minor improvement to get_vertex() in-use flag setting
Brian
2007-08-23
fix an edgeflag logic error, see comments
Brian
2007-08-23
fix incorrect vertex index for POLYGON drawing
Brian
2007-08-23
get rid of VERT_RESULT_ usage
Brian
2007-08-23
map Mesa vertex attribs/arrays to TGSI attribs
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
TGSI_ATTRIB_ tokens
Brian
2007-08-23
define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...
Brian
2007-08-23
comment about code duplication
Brian
2007-08-23
clean-up comments
Brian
2007-08-23
remove dead/debug code, misc clean-up
Brian
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
Define a re-usable vertex_info structure to describe vertex layouts.
Brian
2007-08-23
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2007-08-22
Checkpoint: texture image and sampler state handling, plus better vertex form...
Brian
2007-08-22
fix assertions in swizzle()
Brian
2007-08-22
more debug output
Brian
2007-08-22
Need to store vendor and renderer strings in the context.
Brian
2007-08-22
remove old draw_vertices()
Brian
2007-08-22
Add deco_caps.c.
michal
2007-08-22
First pass on tgsi deco.
michal
2007-08-22
Include headers.
michal
2007-08-22
New file.
michal
2007-08-22
New file.
michal
2007-08-22
Sampler state code now compiles and is built. Not tested yet.
Brian
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