Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-09 | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | |
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com> | |||
2009-01-09 | i965: Remove dead brw_vs_tnl.c | Eric Anholt | |
2009-01-09 | i965: allow gl_FragData[0] usage when there's only one color buffer | Brian Paul | |
If gl_FragData[0] is written but not gl_FragCOlor, use the former. | |||
2009-01-09 | mesa: additional case in file_string() | Brian Paul | |
2009-01-09 | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul | |
Now the #extension directives can be handled properly. | |||
2009-01-09 | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul | |
2009-01-09 | glsl: check that the fragment shader does not write both gl_FragColor and ↵ | Brian Paul | |
gl_FragData[] | |||
2009-01-09 | i965: init dst reg RelAddr field to zero | Brian Paul | |
2009-01-09 | i965: Note when we drop saturate mode on the floor in a VP. | Eric Anholt | |
2009-01-09 | i965: Add support for LRP in VPs. | Eric Anholt | |
Bug #19226. | |||
2009-01-09 | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | |
2009-01-09 | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | |
2009-01-09 | glsl: remove dead code | Brian Paul | |
2009-01-09 | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | |
2009-01-09 | glsl: loop unroll adjustments | Brian Paul | |
Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | |||
2009-01-09 | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | |
Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | |||
2009-01-09 | mesa: Move var declaration to top of scope. | Brian Paul | |
(cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) | |||
2009-01-08 | glut: Unlist file. | José Fonseca | |
Again.. | |||
2009-01-08 | gdi: Add newline at end of file. | José Fonseca | |
2009-01-08 | gallium: Replace uint64 by standard uint64_t. | José Fonseca | |
uint64 is not (so?) standard, and often redefined by third parties, causing name clashes. | |||
2009-01-08 | draw: Predeclare struct. | José Fonseca | |
2009-01-08 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | José Fonseca | |
Conflicts: src/gallium/auxiliary/tgsi/tgsi_exec.c src/gallium/drivers/cell/spu/spu_command.h src/gallium/include/pipe/p_shader_tokens.h src/mesa/main/config.h src/mesa/main/mtypes.h src/mesa/shader/prog_execute.c src/mesa/shader/slang/slang_emit.c src/mesa/state_tracker/st_program.c src/mesa/state_tracker/wgl/stw_wgl.h src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h | |||
2009-01-08 | mesa: Add _mesa_snprintf. | José Fonseca | |
On Windows snprintf is renamed as _snprintf. | |||
2009-01-08 | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | |
2009-01-08 | mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE) | Brian Paul | |
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c | |||
2009-01-08 | mesa: Move var declaration to top of scope. | José Fonseca | |
2009-01-08 | wgl: Do not provide DllMain inside the state tracker. | José Fonseca | |
MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys. | |||
2009-01-08 | gdi: Fix warning. | José Fonseca | |
2009-01-08 | wgl: Ensure public symbols get the proper DLL linkage attributes. | José Fonseca | |
2009-01-08 | glut: Fix build. | José Fonseca | |
2009-01-08 | mesa: Ensure gl* symbols are marked as dllexport on windows. | José Fonseca | |
2009-01-08 | mesa: Use explicit casts when precision is lost. | José Fonseca | |
Silences MSVC. | |||
2009-01-08 | mesa: Fix windows build when UNICODE is defined. | José Fonseca | |
2009-01-07 | mesa: Add _mesa_snprintf. | José Fonseca | |
On Windows snprintf is renamed as _snprintf. | |||
2009-01-06 | add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file | Brian Paul | |
(cherry picked from commit 816fbeaa813e5cdca314a39677c74c8dc700d35a) Conflicts: src/mesa/main/get.c | |||
2009-01-06 | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | |
2009-01-06 | mesa: fix cast/conversion for optional code | Brian | |
(cherry picked from commit 1e3a44fab068f00378613456036716d0c3772969) | |||
2009-01-06 | mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE) | Brian Paul | |
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c | |||
2009-01-06 | mesa: pass ctx to link_uniform_vars() to fix build error | Brian Paul | |
2009-01-06 | mesa: Move var declaration to top of scope. | José Fonseca | |
2009-01-06 | wgl: Do not provide DllMain inside the state tracker. | José Fonseca | |
MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys. | |||
2009-01-06 | gdi: Fix warning. | José Fonseca | |
2009-01-06 | wgl: Ensure public symbols get the proper DLL linkage attributes. | José Fonseca | |
2009-01-06 | glut: Fix build. | José Fonseca | |
2009-01-06 | mesa: Ensure gl* symbols are marked as dllexport on windows. | José Fonseca | |
2009-01-06 | mesa: Use explicit casts when precision is lost. | José Fonseca | |
Silences MSVC. | |||
2009-01-06 | mesa: fix a GLSL swizzled writemask bug | Brian Paul | |
This fixes cases such as: vec4 v4; vec2 v2; v4.xz.yx = v2; The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw; Helps to fix the Humus Domino demo. See bug 19189. (cherry picked from commit 9736d8f03364068c9ca786f88a4c2881d98d5768) | |||
2009-01-06 | mesa: fix warning about possibly undefined var in GLSL compiler | Brian Paul | |
(cherry picked from commit 724ed5b84bc2491da244d091de889d5b35503b5d) | |||
2009-01-06 | mesa: fix another "out of samplers" problem | Brian Paul | |
Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used. (cherry picked from commit 1fad6ccb756ae33ca3115f59c99ca8abbeb0321e) Conflicts: src/mesa/shader/slang/slang_link.c | |||
2009-01-06 | mesa: updated comments about GLSL constants | Brian Paul | |
(cherry picked from commit dfada459aabf1a02dc2dbdb6644283fc95df2586) |