Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-29 | mesa/main: Make FEATURE_texture_fxt1 follow feature conventions. | Chia-I Wu | |
Also remove the unused initialization and GLchan fetch functions. Signed-off-by: Chia-I Wu <olvaffe@gmail.com> | |||
2009-10-29 | mesa/main: Never return NULL in _mesa_get_texstore_func. | Chia-I Wu | |
Signed-off-by: Chia-I Wu <olvaffe@gmail.com> | |||
2009-10-29 | radeon: fix incorrect Z format in radeon_alloc_renderbuffer_storage() | Brian Paul | |
And update error message. | |||
2009-10-29 | r300g: Fix bytes_per_line calculation error while displaying surface | Cooper Yuan | |
2009-10-28 | swrast: added braces | Chia-I Wu | |
2009-10-28 | mesa: remove old, unused #define | Brian Paul | |
2009-10-28 | mesa: re-remove s3v and trident driver files | Brian Paul | |
These were removed from master but a few files came back from the texformat-rework branch. | |||
2009-10-28 | mesa: move some gl_texture_image and gl_renderbuffer fields around | Brian Paul | |
2009-10-28 | mesa: minor code movement | Brian Paul | |
2009-10-28 | Merge branch 'texformat-rework' | Brian Paul | |
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c | |||
2009-10-28 | swrast: fix RGB, RGBA texturing code | Brian Paul | |
Fix backward component ordering for RGB textures. Only optimize RGBA texture case if running little endian. This restriction could be lifted with a little work. | |||
2009-10-28 | swrast: check for single texture unit in _swrast_choose_triangle() | Brian Paul | |
2009-10-28 | swrast: clean up and remove dead code in triangle functions | Brian Paul | |
2009-10-28 | swrast: fix texel decoding in opt_sample_rgba_2d() | Brian Paul | |
2009-10-28 | mesa: choose texture format in _mesa_get_fallback_texture() | Brian Paul | |
2009-10-28 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-10-28 | mesa: Fix memory leak if we run out of memory | Vinson Lee | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-10-28 | st/xorg: fix src coordinates in the video acceleration paths | Zack Rusin | |
2009-10-28 | r600: add occlusion query support | Alex Deucher | |
Based on initial patch from Stephan Schmid <stephan_2303@gmx.de>. Basic idea is to dump the zpass count at the start and end of the query and subtract to get the total number of visible fragments. HW writes alternating qwords for up to 4 DBs. On the first pass, we start at buffer address + 0; on the second pass, we start at buffer address + 8 (bytes). The resulting buffer at the end of the query looks like: qw[0]: db0 start qw[1]: db0 end ... qw[6]: db3 start qw[7]: db3 end The MSB of each qword is the valid bit and the lower 63 bits are the zpass count for that DB. OQ on RV740 is disabled at the moment as it only seems to report results for half of its DBs. This needs further investigation. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> | |||
2009-10-28 | r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts. | Corbin Simpson | |
Adapted from osiris' version on his tree. | |||
2009-10-28 | r300g: Keep texture formats organized. | Corbin Simpson | |
2009-10-28 | r300g: add some texture formats | Maciej Cencora | |
2009-10-28 | r300g: Clear up a bit of the buffer reference stuff. | Corbin Simpson | |
Still need to actually get reference info from winsys somehow. Doing added buffers is easy, but knowing whether a flush has happened is a bit tricky. | |||
2009-10-28 | r300g: Fix XXX. | Corbin Simpson | |
Nothing strange here. | |||
2009-10-28 | r300g: fix emitting the stencil-ref and alpha-ref values | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> DSA really needs its head examined someday. ~ C. | |||
2009-10-28 | r300g: fix the WRAP_T mode when using 1D textures | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-10-28 | r300g: fix blending and do some optimizations | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-10-28 | mesa/st: fix crash in st_texture_image_copy | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-10-28 | intel: Fix memory leak in case of renderbuffer bad format | Vinson Lee | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-10-28 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l | |||
2009-10-28 | mesa: remove unneeded #includes | Brian Paul | |
2009-10-28 | mesa: include imports.h to silence warning | Brian Paul | |
2009-10-28 | intel: Fix memory leak in event of mip tree allocation failure | Vinson Lee | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-10-28 | llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build. | José Fonseca | |
Basically mimic the llvm 2.6 way of linking execution engines and targets. | |||
2009-10-28 | util: Drop return value from cpuid(). | José Fonseca | |
2009-10-28 | util: Fix cpuid on MSVC. | José Fonseca | |
2009-10-28 | llvmpipe: Implement round() for MSVC. | José Fonseca | |
2009-10-27 | mesa: consolidate _mesa_CompressedTexSubImage[123]DARB() functions | Brian Paul | |
2009-10-27 | mesa: consolidate CompressedTexSubImage1/2/3DARB() error checking | Brian Paul | |
2009-10-27 | mesa: simplify teximage code with get_current_tex_object() | Brian Paul | |
2009-10-27 | mesa: code refactoring to eliminate a switch stmt in bind_buffer_object() | Brian Paul | |
2009-10-27 | glsl: avoid redundant state changes in _mesa_use_program() | Brian Paul | |
2009-10-27 | st/xorg: fix xv | Zack Rusin | |
2009-10-27 | ARB prog parser: Fix epic memory leak in lexer / parser interface | Ian Romanick | |
Anything that matched IDENTIFIER was strdup'ed and returned to the parser. However, almost every case of IDENTIFIER in the parser just dropped the returned string on the floor. Every swizzle string, every option string, every use of a variable, etc. leaked memory. Create a temporary buffer in the parser state (string_dumpster and dumpster_size). Return strings from the lexer to the parser in the buffer. Grow the buffer as needed. When the parser needs to keep a string (i.e., delcaring a new variable), let it make a copy then. The only leak that valgrind now detects is /occasionally/ the copy of the program string in gl_program::String is leaked. I'm not seeing how. :( | |||
2009-10-27 | ARB prog parser: Don't leak program string | Ian Romanick | |
The program string is kept in the program object. On the second call into glProgramStringARB the previous kept string would be leaked. | |||
2009-10-27 | ARB prog parser: Don't leak symbol table header structures | Ian Romanick | |
2009-10-27 | intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS). | Eric Anholt | |
Bug #24435 (cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d) | |||
2009-10-27 | intel: added region draw_x/y offsets in x/y_tile_swizzle() funcs | Brian Paul | |
This fixes the second part of bug 23552. | |||
2009-10-27 | radeon: add case for MESA_FORMAT_X8_Z24 in radeon_create_renderbuffer() | Brian Paul | |
2009-10-27 | intel: silence warning | Brian Paul | |