Age | Commit message (Collapse) | Author |
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For situations where one has a reserve memory pool, or
a faster/slower pool.
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Reuse cached buffers up to twice as big a requested.
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debug_get_bool_option will interpret "n", "no", "0", "f", or
"false" as FALSE; and everything else as TRUE. The default value
(used when the variable is not set) is received as a parameter.
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framebuffer.c
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pixel.c is just the API-related code now.
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e.g.
const int kernelSize = 9;
uniform vec2 kernel[kernelSize];
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None of the fetch and store functions implemented.
This atleast stops shadowtex from locking the GPU on
i915 with the linux-dri-x86 target. It most of it looks
okay, with the exception of actually displaying the texture.
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Allows regular DRI drivers to work with libEGL.
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The final output buffer can't be used to hold intermediate results
as the intermediate vertex size may be greater than the final vertex
size, and in any case the output buffer may be uncached in hw drivers.
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