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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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Author
2008-06-30
Decode and convert Vorbis files in a separate thread
taw27
2008-06-30
Interface to libvorbis :)
taw27
2008-06-30
'Finished startup ramp' is a debug message
taw27
2008-06-29
Comments
taw27
2008-06-29
Prefix debug messages
taw27
2008-06-29
Fast ramp-up of volume on starting, to avoid 'click'
taw27
2008-06-29
Ignore source material folder
taw27
2008-06-29
Remove click at end of clang sound
taw27
2008-06-29
Command-line option for audio debugging
taw27
2008-06-29
Change to 44.1 kHz audio sampling
taw27
2008-06-29
Seamless audio looping
taw27
2008-06-29
Working mixer. Yay!
taw27
2008-06-29
Audio stuff (broken)
taw27
2008-06-24
Stop horizontal motion when landed
taw27
2008-06-24
Comments
taw27
2008-06-22
Put audio_play() in audio.h, make audio_mix() static
taw27
2008-06-22
Add game_shutdown()
taw27
2008-06-21
Basic audio framework
taw27
2008-06-21
Update help files
taw27
2008-06-21
Don't use shader for transparent back faces
taw27
2008-06-21
Fix z-fighting when looking at back faces
taw27
2008-06-21
Show transparent back faces
taw27
2008-06-21
Tidy up
taw27
2008-06-21
Remove envmap stuff because it doesn't work very well
taw27
2008-06-21
Increase background light a little
taw27
2008-06-21
Stuff
taw27
2008-06-18
Stuff
taw27
2008-06-12
Reduce resolution of swirly texture
taw27
2008-06-12
Don't duplicate linker flags
taw27
2008-06-12
A few more glcheck diagnostics
taw27
2008-06-12
Put glcheck back on GLEW
taw27
2008-06-12
Escape quits
taw27
2008-06-11
Break (while actually fixing) collision detection...
taw27
2008-06-11
Ignore moving from the back to the front of a quad
taw27
2008-06-10
Do collision detection maths with double-precision maths
taw27
2008-06-08
Fussiness
taw27
2008-06-08
Fix collision detection 'sticking'
taw27
2008-06-08
Move to the collision position before stopping
taw27
2008-06-08
Don't break when entering a non-existent room
taw27
2008-06-08
Text comments for rooms
taw27
2008-06-07
Add concrete texture
taw27
2008-06-06
Don't use GLEW in check program
taw27
2008-06-06
Make the platform blue when not using shaders
taw27
2008-06-05
Correct the theoretical maximum framerate
taw27
2008-06-05
Make the swirliness blue
taw27
2008-06-05
glcheck stuff
taw27
2008-06-05
Comment out a random printf
taw27
2008-06-05
Tweak spotlight attentuation
taw27
2008-06-04
Adjust lighting levels
taw27
2008-06-04
GLEWise the test program
taw27
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