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AgeCommit message (Expand)Author
2008-06-30Decode and convert Vorbis files in a separate threadtaw27
2008-06-30Interface to libvorbis :)taw27
2008-06-30'Finished startup ramp' is a debug messagetaw27
2008-06-29Commentstaw27
2008-06-29Prefix debug messagestaw27
2008-06-29Fast ramp-up of volume on starting, to avoid 'click'taw27
2008-06-29Ignore source material foldertaw27
2008-06-29Remove click at end of clang soundtaw27
2008-06-29Command-line option for audio debuggingtaw27
2008-06-29Change to 44.1 kHz audio samplingtaw27
2008-06-29Seamless audio loopingtaw27
2008-06-29Working mixer. Yay!taw27
2008-06-29Audio stuff (broken)taw27
2008-06-24Stop horizontal motion when landedtaw27
2008-06-24Commentstaw27
2008-06-22Put audio_play() in audio.h, make audio_mix() statictaw27
2008-06-22Add game_shutdown()taw27
2008-06-21Basic audio frameworktaw27
2008-06-21Update help filestaw27
2008-06-21Don't use shader for transparent back facestaw27
2008-06-21Fix z-fighting when looking at back facestaw27
2008-06-21Show transparent back facestaw27
2008-06-21Tidy uptaw27
2008-06-21Remove envmap stuff because it doesn't work very welltaw27
2008-06-21Increase background light a littletaw27
2008-06-21Stufftaw27
2008-06-18Stufftaw27
2008-06-12Reduce resolution of swirly texturetaw27
2008-06-12Don't duplicate linker flagstaw27
2008-06-12A few more glcheck diagnosticstaw27
2008-06-12Put glcheck back on GLEWtaw27
2008-06-12Escape quitstaw27
2008-06-11Break (while actually fixing) collision detection...taw27
2008-06-11Ignore moving from the back to the front of a quadtaw27
2008-06-10Do collision detection maths with double-precision mathstaw27
2008-06-08Fussinesstaw27
2008-06-08Fix collision detection 'sticking'taw27
2008-06-08Move to the collision position before stoppingtaw27
2008-06-08Don't break when entering a non-existent roomtaw27
2008-06-08Text comments for roomstaw27
2008-06-07Add concrete texturetaw27
2008-06-06Don't use GLEW in check programtaw27
2008-06-06Make the platform blue when not using shaderstaw27
2008-06-05Correct the theoretical maximum frameratetaw27
2008-06-05Make the swirliness bluetaw27
2008-06-05glcheck stufftaw27
2008-06-05Comment out a random printftaw27
2008-06-05Tweak spotlight attentuationtaw27
2008-06-04Adjust lighting levelstaw27
2008-06-04GLEWise the test programtaw27