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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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Author
2008-06-21
Increase background light a little
taw27
2008-06-21
Stuff
taw27
2008-06-18
Stuff
taw27
2008-06-12
Reduce resolution of swirly texture
taw27
2008-06-12
Don't duplicate linker flags
taw27
2008-06-12
A few more glcheck diagnostics
taw27
2008-06-12
Put glcheck back on GLEW
taw27
2008-06-12
Escape quits
taw27
2008-06-11
Break (while actually fixing) collision detection...
taw27
2008-06-11
Ignore moving from the back to the front of a quad
taw27
2008-06-10
Do collision detection maths with double-precision maths
taw27
2008-06-08
Fussiness
taw27
2008-06-08
Fix collision detection 'sticking'
taw27
2008-06-08
Move to the collision position before stopping
taw27
2008-06-08
Don't break when entering a non-existent room
taw27
2008-06-08
Text comments for rooms
taw27
2008-06-07
Add concrete texture
taw27
2008-06-06
Don't use GLEW in check program
taw27
2008-06-06
Make the platform blue when not using shaders
taw27
2008-06-05
Correct the theoretical maximum framerate
taw27
2008-06-05
Make the swirliness blue
taw27
2008-06-05
glcheck stuff
taw27
2008-06-05
Comment out a random printf
taw27
2008-06-05
Tweak spotlight attentuation
taw27
2008-06-04
Adjust lighting levels
taw27
2008-06-04
GLEWise the test program
taw27
2008-06-04
Help message
taw27
2008-06-04
Disable OpenGL stuff at the command line
taw27
2008-06-04
More matching non-shader graphics to shader graphics
taw27
2008-06-04
Typo
taw27
2008-06-03
Text rendering framework (foundation)
taw27
2008-06-03
Bump version number
taw27
2008-06-03
Add glcheck utility
taw27
2008-06-03
Use OpenGL core version of glGenBuffers/glBindBuffer/glBufferData
taw27
2008-06-03
Fix platform texturing issues
taw27
2008-06-02
Make shader lighting attenuation agree with fixed function version
taw27
2008-06-02
Swirly primitives aren't allowed to have colour
taw27
2008-06-02
Tweak warning messages
taw27
2008-06-02
Remove a completely random #include in the middle of some code
taw27
2008-06-01
Apply quad subdivisions when shaders aren't available
taw27
2008-06-01
Handle the unlikely case where FBOs are supported, but not shaders
taw27
2008-06-01
Multiple portability fixes
taw27
2008-06-01
Comment typo
taw27
2008-05-31
Check for EXT_framebuffer_object before using FBOs
taw27
2008-05-31
Use GLEW
taw27
2008-05-28
Bump version number
taw27
2008-05-28
Collision response - make it possible to land
taw27
2008-05-28
Reflection stuff
taw27
2008-05-28
More swirlytron
taw27
2008-05-28
Swirlytron!
taw27
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