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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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Age
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2008-05-24
Loads of shader and lighting stuff
taw27
2008-05-23
Use array buffer objects to speed things up
taw27
2008-05-23
Add light attenuation
taw27
2008-05-22
Make the lander stand out a bit more
taw27
2008-05-22
Subdivision fixes
taw27
2008-05-22
Polygon subdivision, spotlight testing
taw27
2008-05-21
Handle key releases even when paused
taw27
2008-05-20
Help message fiddling
taw27
2008-05-20
Add shader lines for reflective dome
taw27
2008-05-19
Do less physics
taw27
2008-05-18
More environment mapping stuff
taw27
2008-05-17
Fix radiation meter transparency
taw27
2008-05-17
Fuel and radiation meter functionality
taw27
2008-05-17
Default to 800x600 resolution
taw27
2008-05-17
Border round radiation and fuel meters
taw27
2008-05-17
Use own convention for primitive types
taw27
2008-05-17
2D overlay stuff
taw27
2008-05-17
Initial audio framework
taw27
2008-05-16
Assertion stuff
taw27
2008-05-16
Reshuffle lots of things
taw27
2008-05-16
Tweak physical parameters
taw27
2008-05-16
Revert postprocess stuff
taw27
2008-05-16
Postprocessing stuff
taw27
2008-05-15
Fix aspect ratio division arithmetic problem
taw27
2008-05-14
Reduce target frame rate
taw27
2008-05-14
Command-line arguments
taw27
2008-05-14
Tweak light position
taw27
2008-05-14
Remove unused variables
taw27
2008-05-14
Hold FPS at around 100
taw27
2008-05-14
Try a lower resolution if large widescreen fails
taw27
2008-05-14
Get screen resolution right
taw27
2008-05-13
Stuff
taw27
2008-05-04
More modelling work
taw27
2008-04-17
assplode() stuff
taw27
2008-04-16
assplode() routine to help with parsing
taw27
2008-04-16
Remove regex stuff
taw27
2008-04-16
Initial import
taw27
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