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author | Thomas White <taw@physics.org> | 2010-01-26 19:37:17 +0100 |
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committer | Thomas White <taw@physics.org> | 2010-01-26 19:37:17 +0100 |
commit | 877643855058da348bf5a42692788b0d1717511e (patch) | |
tree | 1b9c8c45b2e4c50f59d8684cdae72ee7bdd2bff1 | |
parent | ae41da676011401453580029d83407f008ae8745 (diff) |
Fix binning
Dividing a number down then multiplying it up again, with integer arithmetic,
and expecting the result to be the same as the original is not cool.
-rw-r--r-- | src/render.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render.c b/src/render.c index e3fec53d..ca86f28c 100644 --- a/src/render.c +++ b/src/render.c @@ -49,7 +49,7 @@ static void *render_bin(int16_t *in, int inw, int inh, for ( xb=0; xb<binning; xb++ ) { for ( yb=0; yb<binning; yb++ ) { - total += in[binning*x+xb + (binning*y+yb)*(w*binning)]; + total += in[binning*x+xb + (binning*y+yb)*inw]; } } |