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author | Thomas White <taw@bitwiz.org.uk> | 2010-06-05 21:16:45 +0200 |
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committer | Thomas White <taw@bitwiz.org.uk> | 2010-06-05 21:16:45 +0200 |
commit | fe514e5100c39c6b98110b400c0e7ee7da62b960 (patch) | |
tree | 49fa4f35d628c44a68c5be306555ef6c5d89f7f8 /src/pattern_sim.c | |
parent | 8ead809d4fb09047e7c146d405dbc0e97103ec3c (diff) |
pattern_sim: Update help
Diffstat (limited to 'src/pattern_sim.c')
-rw-r--r-- | src/pattern_sim.c | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/pattern_sim.c b/src/pattern_sim.c index c89da879..7e2b46fa 100644 --- a/src/pattern_sim.c +++ b/src/pattern_sim.c @@ -62,15 +62,21 @@ static void show_help(const char *s) " --powder Write a summed pattern of all images simulated by\n" " this invocation to results/integr.h5.\n" " -i, --intensities=<file> Specify file containing reflection intensities\n" -" to use.\n" +" (and phases) to use.\n" " -g, --gradients=<method> Use <method> for the calculation of shape\n" " transform intensities. Choose from:\n" " mosaic : Take the intensity of the nearest\n" -" Bragg position.\n" +" Bragg position. This is the\n" +" fastest method and the only one\n" +" supported on the GPU.\n" " interpolate : Interpolate trilinearly between\n" " six adjacent Bragg intensities.\n" +" This method has intermediate\n" +" accuracy.\n" " phased : As 'interpolate', but take phase\n" -" values into account.\n" +" values into account. This is the\n" +" most accurate method, but the\n" +" slowest.\n" "\n" "By default, the simulation aims to be as accurate as possible. For greater\n" "speed, or for testing, you can choose to disable certain things using the\n" |