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-rw-r--r--src/process_image.c40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/process_image.c b/src/process_image.c
index 930052c4..34c0d0c5 100644
--- a/src/process_image.c
+++ b/src/process_image.c
@@ -56,6 +56,7 @@
#include "im-sandbox.h"
#include "time-accounts.h"
#include "im-zmq.h"
+#include "detgeom.h"
static float **backup_image_data(float **dp, struct detector *det)
@@ -190,6 +191,41 @@ static int file_wait_open_read(struct sb_shm *sb_shared, struct image *image,
}
+static struct detgeom *detgeom_from_olddet(struct detector *det)
+{
+ struct detgeom *dg;
+ int i;
+
+ dg = malloc(sizeof(struct detgeom));
+ if ( dg == NULL ) return NULL;
+
+ dg->panels = malloc(det->n_panels*sizeof(struct detgeom_panel));
+ if ( dg->panels == NULL ) return NULL;
+
+ dg->n_panels = det->n_panels;
+
+ for ( i=0; i<det->n_panels; i++ ) {
+ dg->panels[i].name = strdup(det->panels[i].name);
+ dg->panels[i].cnx = det->panels[i].cnx;
+ dg->panels[i].cny = det->panels[i].cny;
+ dg->panels[i].cnz = det->panels[i].clen;
+ dg->panels[i].pixel_pitch = 1.0/det->panels[i].res;
+ dg->panels[i].adu_per_photon = det->panels[i].adu_per_photon;
+ dg->panels[i].max_adu = det->panels[i].max_adu;
+ dg->panels[i].fsx = det->panels[i].fsx;
+ dg->panels[i].fsy = det->panels[i].fsy;
+ dg->panels[i].fsz = det->panels[i].fsz;
+ dg->panels[i].ssx = det->panels[i].ssx;
+ dg->panels[i].ssy = det->panels[i].ssy;
+ dg->panels[i].ssz = det->panels[i].ssz;
+ dg->panels[i].w = det->panels[i].w;
+ dg->panels[i].h = det->panels[i].h;
+ }
+
+ return dg;
+}
+
+
void process_image(const struct index_args *iargs, struct pattern_args *pargs,
Stream *st, int cookie, const char *tmpdir,
int serial, struct sb_shm *sb_shared, TimeAccounts *taccs,
@@ -234,6 +270,10 @@ void process_image(const struct index_args *iargs, struct pattern_args *pargs,
}
}
+ /* Create detgeom structure after loading image,
+ * so we get the "filled in" clen values, etc. */
+ image.detgeom = detgeom_from_olddet(iargs->det);
+
image.bw = iargs->beam->bandwidth;
/* Take snapshot of image before applying horrible noise filters */