Age | Commit message (Collapse) | Author |
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Lists of counts had pervaded every corner of CrystFEL, being used as markers
for the presence of reflections. Now we have a better way of doing this,
the ReflItemList, and few parts of the suite apart from process_hkl have any
business knowing how many observations were made of a particular reflection.
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Also: alter CPU version to be cleaner and give exactly the same results at GPU,
and fix an indexing bug
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There's no difference as far as we're concerned
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Intensity is calculated at the detector stage now
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