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/*
* light-pp.vert
*
* Lighting per pixel
*
* (c) 2007 Thomas White <taw27@cam.ac.uk>
*
* dtr - Diffraction Tomography Reconstruction
*
*/
varying vec3 col_ambi;
varying vec3 col_diff;
varying vec3 col_spec;
varying vec3 col_emit;
varying float shininess;
varying vec3 normal;
varying vec3 lightvc;
varying vec3 lighthvc;
void main() {
normal = normalize(gl_NormalMatrix * gl_Normal);
lightvc = normalize(vec3(gl_LightSource[0].position));
lighthvc = normalize(gl_LightSource[0].halfVector.xyz);
col_ambi = gl_Color.rgb;
col_diff = gl_Color.rgb;
col_spec = gl_FrontMaterial.specular.rgb;
col_emit = gl_FrontMaterial.emission.rgb;
shininess = gl_FrontMaterial.shininess;
gl_Position = ftransform();
}
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