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authorAlex Nixon <alex.nixon@citrix.com>2008-08-22 11:52:12 +0100
committerIngo Molnar <mingo@elte.hu>2008-08-25 10:59:18 +0200
commit379002586368ae22916f668011c9118c8ce8189c (patch)
tree875144461ee68d5c960061c202d6ddc01750ee82
parent93be71b672f167b1e8c23725114f86305354f0ac (diff)
x86_32: clean up play_dead
The removal of the CPU from the various maps was redundant as it already happened in cpu_disable. After cleaning this up, cpu_uninit only resets the tlb state, so rename it and create a noop version for the X86_64 case (so the two play_deads can be unified later). Signed-off-by: Alex Nixon <alex.nixon@citrix.com> Acked-by: Jeremy Fitzhardinge <jeremy@goop.org> Signed-off-by: Ingo Molnar <mingo@elte.hu>
-rw-r--r--arch/x86/kernel/cpu/common.c6
-rw-r--r--arch/x86/kernel/process_32.c17
-rw-r--r--include/asm-x86/smp.h7
3 files changed, 11 insertions, 19 deletions
diff --git a/arch/x86/kernel/cpu/common.c b/arch/x86/kernel/cpu/common.c
index 80ab20d4fa3..18f5551b32d 100644
--- a/arch/x86/kernel/cpu/common.c
+++ b/arch/x86/kernel/cpu/common.c
@@ -714,14 +714,10 @@ void __cpuinit cpu_init(void)
mxcsr_feature_mask_init();
}
-#ifdef CONFIG_HOTPLUG_CPU
-void __cpuinit cpu_uninit(void)
+void reset_lazy_tlbstate(void)
{
int cpu = raw_smp_processor_id();
- cpu_clear(cpu, cpu_initialized);
- /* lazy TLB state */
per_cpu(cpu_tlbstate, cpu).state = 0;
per_cpu(cpu_tlbstate, cpu).active_mm = &init_mm;
}
-#endif
diff --git a/arch/x86/kernel/process_32.c b/arch/x86/kernel/process_32.c
index e382fe0ccd6..d55eb49584b 100644
--- a/arch/x86/kernel/process_32.c
+++ b/arch/x86/kernel/process_32.c
@@ -75,26 +75,17 @@ unsigned long thread_saved_pc(struct task_struct *tsk)
#ifdef CONFIG_HOTPLUG_CPU
#include <asm/nmi.h>
-static void cpu_exit_clear(void)
+/* We don't actually take CPU down, just spin without interrupts. */
+void native_play_dead(void)
{
int cpu = raw_smp_processor_id();
idle_task_exit();
- cpu_uninit();
- irq_ctx_exit(cpu);
+ reset_lazy_tlbstate();
- cpu_clear(cpu, cpu_callout_map);
- cpu_clear(cpu, cpu_callin_map);
-
- numa_remove_cpu(cpu);
-}
+ irq_ctx_exit(cpu);
-/* We don't actually take CPU down, just spin without interrupts. */
-void native_play_dead(void)
-{
- /* This must be done before dead CPU ack */
- cpu_exit_clear();
mb();
/* Ack it */
__get_cpu_var(cpu_state) = CPU_DEAD;
diff --git a/include/asm-x86/smp.h b/include/asm-x86/smp.h
index dbf4249e2a6..3bec6b47821 100644
--- a/include/asm-x86/smp.h
+++ b/include/asm-x86/smp.h
@@ -221,7 +221,12 @@ static inline int hard_smp_processor_id(void)
#endif /* CONFIG_X86_LOCAL_APIC */
#ifdef CONFIG_HOTPLUG_CPU
-extern void cpu_uninit(void);
+#ifdef CONFIG_X86_32
+extern void reset_lazy_tlbstate(void);
+#else
+static inline void reset_lazy_tlbstate(void)
+{ }
+#endif /* CONFIG_X86_32 */
#endif
#endif /* __ASSEMBLY__ */