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authorBenjamin Herrenschmidt <benh@kernel.crashing.org>2006-08-31 21:27:49 -0700
committerLinus Torvalds <torvalds@g5.osdl.org>2006-09-01 11:39:09 -0700
commitd565dd3b0824b67a8442df4de83cc44f7c726fc9 (patch)
treeefe10d3e6355353a3ffd416a873d609119d9fbd9 /drivers/input/gameport
parent0b1d647a02c5a1b67d45287eeb6cb3b2219c41c3 (diff)
[PATCH] powerpc: More via-pmu backlight fixes
The via-pmu backlight code (introduced in 2.6.18) has various design issues causing crashes on machines using it like the old Wallstreet powerbook (Michael, the author, never managed to test on these and I just got my hand on one of those old beasts). This fixes them by no longer trying to hijack the backlight device of the frontmost framebuffer (causing that framebuffer to crash) but having it's own local bits instead. Might look weird but it's better that way on those old machines, at least as a last-minute fix for 2.6.18. We might rework the whole thing later. This patch also changes the way it gets notified of sleep and wakeup in order to properly shut the backlight down on sleep and bring it back on wakeup. Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'drivers/input/gameport')
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