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authorChristoph Lameter <clameter@sgi.com>2007-07-17 04:03:30 -0700
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-07-17 10:23:02 -0700
commit434e245ddd3f14aa8eef97cae16c71b863ab092a (patch)
treebbfd9d012416e6882fd714650435a78ce4f9da9b /include/asm-arm/traps.h
parent94f6030ca792c57422f04a73e7a872d8325946d3 (diff)
SLUB: Do not allocate object bit array on stack
The objects per slab increase with the current patches in mm since we allow up to order 3 allocs by default. More patches in mm actually allow to use 2M or higher sized slabs. For slab validation we need per object bitmaps in order to check a slab. We end up with up to 64k objects per slab resulting in a potential requirement of 8K stack space. That does not look good. Allocate the bit arrays via kmalloc. Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'include/asm-arm/traps.h')
0 files changed, 0 insertions, 0 deletions