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authorGeoff Levand <geoffrey.levand@am.sony.com>2007-12-24 04:41:01 +1100
committerPaul Mackerras <paulus@samba.org>2007-12-28 15:07:52 +1100
commitec5d2dfe72cf4808ae4ecee03454a4d91dfcbe0c (patch)
tree89f4547fe9a88cfe5cb76b324fa95d7d1e0cb97c /include/asm-powerpc/spu.h
parentaed3a8c9bb1a8623a618232087c5ff62718e3b9a (diff)
[POWERPC] PS3: Fix printing of os-area magic numbers
Fix a bug in the printing of the os-area magic numbers which assumed that magic numbers were zero terminated strings. The magic numbers are represented in memory as integers. If the os-area sections are not initialized correctly they could contained random data that would be printed to the display. Also unify the handling of header and db magic numbers and make both of type array of u8. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
Diffstat (limited to 'include/asm-powerpc/spu.h')
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