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authorChristoph Lameter <clameter@sgi.com>2008-04-14 19:11:41 +0300
committerPekka Enberg <penberg@cs.helsinki.fi>2008-04-27 18:28:40 +0300
commit9b2cd506e5f2117f94c28a0040bf5da058105316 (patch)
tree670857a0cea6723124301901cb5261811c64d701 /include/asm-powerpc/vdso_datapage.h
parent114e9e89e668ec561c9b0f3dea7bcc8af7c29d21 (diff)
slub: Calculate min_objects based on number of processors.
The mininum objects per slab is calculated based on the number of processors that may come online. Processors min_objects --------------------------- 1 8 2 12 4 16 8 20 16 24 32 28 64 32 1024 48 4096 56 The higher the number of processors the large the order sizes used for various slab caches will become. This has been shown to address the performance issues in hackbench on 16p etc. The calculation is only performed if slub_min_objects is zero (default). If one specifies a slub_min_objects on boot then that setting is taken. As suggested by Zhang Yanmin's performance tests on 16-core Tigerton, use the formula '4 * (fls(nr_cpu_ids) + 1)': ./hackbench 100 process 2000: 1) 2.6.25-rc6slab: 23.5 seconds 2) 2.6.25-rc7SLUB+slub_min_objects=20: 31 seconds 3) 2.6.25-rc7SLUB+slub_min_objects=24: 23.5 seconds Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Zhang Yanmin <yanmin.zhang@intel.com> Signed-off-by: Pekka Enberg <penberg@cs.helsinki.fi>
Diffstat (limited to 'include/asm-powerpc/vdso_datapage.h')
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