diff options
author | Christoph Lameter <clameter@sgi.com> | 2007-07-17 04:03:30 -0700 |
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committer | Linus Torvalds <torvalds@woody.linux-foundation.org> | 2007-07-17 10:23:02 -0700 |
commit | 434e245ddd3f14aa8eef97cae16c71b863ab092a (patch) | |
tree | bbfd9d012416e6882fd714650435a78ce4f9da9b /sound | |
parent | 94f6030ca792c57422f04a73e7a872d8325946d3 (diff) |
SLUB: Do not allocate object bit array on stack
The objects per slab increase with the current patches in mm since we allow up
to order 3 allocs by default. More patches in mm actually allow to use 2M or
higher sized slabs. For slab validation we need per object bitmaps in order
to check a slab. We end up with up to 64k objects per slab resulting in a
potential requirement of 8K stack space. That does not look good.
Allocate the bit arrays via kmalloc.
Signed-off-by: Christoph Lameter <clameter@sgi.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'sound')
0 files changed, 0 insertions, 0 deletions