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#define show_set_bit(a) show_set_mbit(alphatrack,a)
#define show_set_cmd(a) show_set_mcmd(alphatrack,a)
#define show_set_int(a) show_set_mint(alphatrack,a)
#define show_set_char(a) show_set_mchar(alphatrack,a)
#define show_set_light(a) show_set_ebit(alphatrack,LightID,lights,a)
#define show_set_button(a) show_set_ebit(alphatrack,ButtonID,button,a)
struct alphatrack_icmd {
unsigned char cmd[12];
};
struct alphatrack_ocmd {
unsigned char cmd[8];
};
enum LightID {
LIGHT_EQ = 0,
LIGHT_OUT,
LIGHT_F2,
LIGHT_SEND,
LIGHT_IN,
LIGHT_F1,
LIGHT_PAN,
LIGHT_UNDEF1,
LIGHT_UNDEF2,
LIGHT_SHIFT,
LIGHT_TRACKMUTE,
LIGHT_TRACKSOLO,
LIGHT_TRACKREC,
LIGHT_READ,
LIGHT_WRITE,
LIGHT_ANYSOLO,
LIGHT_AUTO,
LIGHT_F4,
LIGHT_RECORD,
LIGHT_WINDOW,
LIGHT_PLUGIN,
LIGHT_F3,
LIGHT_LOOP
};
#define BUTTONMASK_BATTERY 0x00004000
#define BUTTONMASK_BACKLIGHT 0x00008000
#define BUTTONMASK_FASTFORWARD 0x04000000
#define BUTTONMASK_TRACKMUTE 0x00040000
#define BUTTONMASK_TRACKSOLO 0x00800000
#define BUTTONMASK_TRACKLEFT 0x80000000
#define BUTTONMASK_RECORD 0x02000000
#define BUTTONMASK_SHIFT 0x20000000
#define BUTTONMASK_PUNCH 0x00800000
#define BUTTONMASK_TRACKRIGHT 0x00020000
#define BUTTONMASK_REWIND 0x01000000
#define BUTTONMASK_STOP 0x10000000
#define BUTTONMASK_LOOP 0x00010000
#define BUTTONMASK_TRACKREC 0x00001000
#define BUTTONMASK_PLAY 0x08000000
#define BUTTONMASK_TOUCH1 0x00000008
#define BUTTONMASK_TOUCH2 0x00000010
#define BUTTONMASK_TOUCH3 0x00000020
#define BUTTONMASK_PRESS1 0x00000009
#define BUTTONMASK_PRESS2 0x00008010
#define BUTTONMASK_PRESS3 0x00002020
// last 3 bytes are the slider position
// 40 is the actual slider moving, the most sig bits, and 3 lsb
#define BUTTONMASK_FLIP 0x40000000
#define BUTTONMASK_F1 0x00100000
#define BUTTONMASK_F2 0x00400000
#define BUTTONMASK_F3 0x00200000
#define BUTTONMASK_F4 0x00080000
#define BUTTONMASK_PAN 0x00000200
#define BUTTONMASK_SEND 0x00000800
#define BUTTONMASK_EQ 0x00004000
#define BUTTONMASK_PLUGIN 0x00000400
#define BUTTONMASK_AUTO 0x00000100
// #define BUTTONMASK_FOOTSWITCH FIXME
// Lookup. name. midi out. midi in.
struct buttonmap_t {
u32 mask;
short midi_in;
short midi_out;
char *name;
// void (*function) (buttonmap_t *);
void (*function) (void);
};
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