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+/* r128_drm.h -- Public header for the r128 driver -*- linux-c -*-
+ * Created: Wed Apr 5 19:24:19 2000 by kevin@precisioninsight.com
+ *
+ * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
+ * Copyright 2000 VA Linux Systems, Inc., Sunnyvale, California.
+ * All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
+ */
+
+#ifndef __R128_DRM_H__
+#define __R128_DRM_H__
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the X server file (r128_sarea.h)
+ */
+#ifndef __R128_SAREA_DEFINES__
+#define __R128_SAREA_DEFINES__
+
+/* What needs to be changed for the current vertex buffer?
+ */
+#define R128_UPLOAD_CONTEXT 0x001
+#define R128_UPLOAD_SETUP 0x002
+#define R128_UPLOAD_TEX0 0x004
+#define R128_UPLOAD_TEX1 0x008
+#define R128_UPLOAD_TEX0IMAGES 0x010
+#define R128_UPLOAD_TEX1IMAGES 0x020
+#define R128_UPLOAD_CORE 0x040
+#define R128_UPLOAD_MASKS 0x080
+#define R128_UPLOAD_WINDOW 0x100
+#define R128_UPLOAD_CLIPRECTS 0x200 /* handled client-side */
+#define R128_REQUIRE_QUIESCENCE 0x400
+#define R128_UPLOAD_ALL 0x7ff
+
+#define R128_FRONT 0x1
+#define R128_BACK 0x2
+#define R128_DEPTH 0x4
+
+/* Primitive types
+ */
+#define R128_POINTS 0x1
+#define R128_LINES 0x2
+#define R128_LINE_STRIP 0x3
+#define R128_TRIANGLES 0x4
+#define R128_TRIANGLE_FAN 0x5
+#define R128_TRIANGLE_STRIP 0x6
+
+/* Vertex/indirect buffer size
+ */
+#define R128_BUFFER_SIZE 16384
+
+/* Byte offsets for indirect buffer data
+ */
+#define R128_INDEX_PRIM_OFFSET 20
+#define R128_HOSTDATA_BLIT_OFFSET 32
+
+/* Keep these small for testing.
+ */
+#define R128_NR_SAREA_CLIPRECTS 12
+
+/* There are 2 heaps (local/AGP). Each region within a heap is a
+ * minimum of 64k, and there are at most 64 of them per heap.
+ */
+#define R128_LOCAL_TEX_HEAP 0
+#define R128_AGP_TEX_HEAP 1
+#define R128_NR_TEX_HEAPS 2
+#define R128_NR_TEX_REGIONS 64
+#define R128_LOG_TEX_GRANULARITY 16
+
+#define R128_NR_CONTEXT_REGS 12
+
+#define R128_MAX_TEXTURE_LEVELS 11
+#define R128_MAX_TEXTURE_UNITS 2
+
+#endif /* __R128_SAREA_DEFINES__ */
+
+typedef struct {
+ /* Context state - can be written in one large chunk */
+ unsigned int dst_pitch_offset_c;
+ unsigned int dp_gui_master_cntl_c;
+ unsigned int sc_top_left_c;
+ unsigned int sc_bottom_right_c;
+ unsigned int z_offset_c;
+ unsigned int z_pitch_c;
+ unsigned int z_sten_cntl_c;
+ unsigned int tex_cntl_c;
+ unsigned int misc_3d_state_cntl_reg;
+ unsigned int texture_clr_cmp_clr_c;
+ unsigned int texture_clr_cmp_msk_c;
+ unsigned int fog_color_c;
+
+ /* Texture state */
+ unsigned int tex_size_pitch_c;
+ unsigned int constant_color_c;
+
+ /* Setup state */
+ unsigned int pm4_vc_fpu_setup;
+ unsigned int setup_cntl;
+
+ /* Mask state */
+ unsigned int dp_write_mask;
+ unsigned int sten_ref_mask_c;
+ unsigned int plane_3d_mask_c;
+
+ /* Window state */
+ unsigned int window_xy_offset;
+
+ /* Core state */
+ unsigned int scale_3d_cntl;
+} drm_r128_context_regs_t;
+
+/* Setup registers for each texture unit
+ */
+typedef struct {
+ unsigned int tex_cntl;
+ unsigned int tex_combine_cntl;
+ unsigned int tex_size_pitch;
+ unsigned int tex_offset[R128_MAX_TEXTURE_LEVELS];
+ unsigned int tex_border_color;
+} drm_r128_texture_regs_t;
+
+
+typedef struct drm_r128_sarea {
+ /* The channel for communication of state information to the kernel
+ * on firing a vertex buffer.
+ */
+ drm_r128_context_regs_t context_state;
+ drm_r128_texture_regs_t tex_state[R128_MAX_TEXTURE_UNITS];
+ unsigned int dirty;
+ unsigned int vertsize;
+ unsigned int vc_format;
+
+ /* The current cliprects, or a subset thereof.
+ */
+ drm_clip_rect_t boxes[R128_NR_SAREA_CLIPRECTS];
+ unsigned int nbox;
+
+ /* Counters for client-side throttling of rendering clients.
+ */
+ unsigned int last_frame;
+ unsigned int last_dispatch;
+
+ drm_tex_region_t tex_list[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS+1];
+ int tex_age[R128_NR_TEX_HEAPS];
+ int ctx_owner;
+} drm_r128_sarea_t;
+
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the Xserver file (xf86drmR128.h)
+ */
+typedef struct drm_r128_init {
+ enum {
+ R128_INIT_CCE = 0x01,
+ R128_CLEANUP_CCE = 0x02
+ } func;
+#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)
+ int sarea_priv_offset;
+#else
+ unsigned long sarea_priv_offset;
+#endif
+ int is_pci;
+ int cce_mode;
+ int cce_secure;
+ int ring_size;
+ int usec_timeout;
+
+ unsigned int fb_bpp;
+ unsigned int front_offset, front_pitch;
+ unsigned int back_offset, back_pitch;
+ unsigned int depth_bpp;
+ unsigned int depth_offset, depth_pitch;
+ unsigned int span_offset;
+
+#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)
+ unsigned int fb_offset;
+ unsigned int mmio_offset;
+ unsigned int ring_offset;
+ unsigned int ring_rptr_offset;
+ unsigned int buffers_offset;
+ unsigned int agp_textures_offset;
+#else
+ unsigned long fb_offset;
+ unsigned long mmio_offset;
+ unsigned long ring_offset;
+ unsigned long ring_rptr_offset;
+ unsigned long buffers_offset;
+ unsigned long agp_textures_offset;
+#endif
+} drm_r128_init_t;
+
+typedef struct drm_r128_cce_stop {
+ int flush;
+ int idle;
+} drm_r128_cce_stop_t;
+
+typedef struct drm_r128_clear {
+ unsigned int flags;
+#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)
+ int x, y, w, h;
+#endif
+ unsigned int clear_color;
+ unsigned int clear_depth;
+#if CONFIG_XFREE86_VERSION >= XFREE86_VERSION(4,1,0,0)
+ unsigned int color_mask;
+ unsigned int depth_mask;
+#endif
+} drm_r128_clear_t;
+
+typedef struct drm_r128_vertex {
+ int prim;
+ int idx; /* Index of vertex buffer */
+ int count; /* Number of vertices in buffer */
+ int discard; /* Client finished with buffer? */
+} drm_r128_vertex_t;
+
+typedef struct drm_r128_indices {
+ int prim;
+ int idx;
+ int start;
+ int end;
+ int discard; /* Client finished with buffer? */
+} drm_r128_indices_t;
+
+typedef struct drm_r128_blit {
+ int idx;
+ int pitch;
+ int offset;
+ int format;
+ unsigned short x, y;
+ unsigned short width, height;
+} drm_r128_blit_t;
+
+typedef struct drm_r128_depth {
+ enum {
+ R128_WRITE_SPAN = 0x01,
+ R128_WRITE_PIXELS = 0x02,
+ R128_READ_SPAN = 0x03,
+ R128_READ_PIXELS = 0x04
+ } func;
+ int n;
+ int *x;
+ int *y;
+ unsigned int *buffer;
+ unsigned char *mask;
+} drm_r128_depth_t;
+
+typedef struct drm_r128_stipple {
+ unsigned int *mask;
+} drm_r128_stipple_t;
+
+typedef struct drm_r128_indirect {
+ int idx;
+ int start;
+ int end;
+ int discard;
+} drm_r128_indirect_t;
+
+typedef struct drm_r128_fullscreen {
+ enum {
+ R128_INIT_FULLSCREEN = 0x01,
+ R128_CLEANUP_FULLSCREEN = 0x02
+ } func;
+} drm_r128_fullscreen_t;
+
+#endif