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authorJosé Fonseca <jfonseca@vmware.com>2009-01-06 16:01:11 +0000
committerJosé Fonseca <jfonseca@vmware.com>2009-01-08 12:04:59 +0000
commit0db6804699e9d01a7957f853ce6ebfccbcd9906f (patch)
tree3c51832fff586954a20118f314f7ade6df4dea76
parentca337076b3be03469f0170c1bf85d9611831886c (diff)
mesa: Use explicit casts when precision is lost.
Silences MSVC.
-rw-r--r--src/mesa/main/get.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index f72aa6a288..8122c9f88f 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -2137,7 +2137,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
break;
case GL_DEPTH_CLEAR_VALUE:
- params[0] = ctx->Depth.Clear;
+ params[0] = (GLfloat)(ctx->Depth.Clear);
break;
case GL_DEPTH_FUNC:
params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);