diff options
author | Keith Whitwell <keithw@vmware.com> | 2009-06-30 16:57:21 +0100 |
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committer | Keith Whitwell <keithw@vmware.com> | 2009-06-30 16:57:21 +0100 |
commit | 1730eaa2a2454018b4907df2f2bda3c4455137ca (patch) | |
tree | b4e3243c49ee22a46b435720cfdd60786c7a2361 | |
parent | 4147bb24d49a10498e00039fc1dc9aa5f1316777 (diff) |
dlist-tri-flat-tri: make tri render differently if flatshade not enabled
When testing flat-shading, it helps to specify per-vertex colors so
that you can distinguish between flat & smooth shading.
-rw-r--r-- | progs/trivial/dlist-tri-flat-tri.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/progs/trivial/dlist-tri-flat-tri.c b/progs/trivial/dlist-tri-flat-tri.c index b2a408512d..4dbb788486 100644 --- a/progs/trivial/dlist-tri-flat-tri.c +++ b/progs/trivial/dlist-tri-flat-tri.c @@ -70,9 +70,11 @@ static void Init(void) */ glShadeModel( GL_FLAT ); glBegin(GL_TRIANGLES); - glColor3f(0,1,0); + glColor3f(1,0,0); glVertex3f( -0.5, 0.5, -30.0); + glColor3f(0,1,0); glVertex3f( -0.5, -0.5, -30.0); + glColor3f(0,0,1); glVertex3f( 0.5, 0.0, -30.0); glEnd(); |