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authorMichal Krol <michal@vmware.com>2009-09-07 10:55:45 +0200
committerMichal Krol <michal@vmware.com>2009-09-07 10:55:45 +0200
commit8bed21ecf9ff3f0244de2011f5177f16136e255f (patch)
treee4d59264dd679ef7b30ff88ca63ee900772c700d
parent5ad89377522061775b467d84bf6dc14305cccfbf (diff)
grammar: Remove grammar_check().
-rw-r--r--src/mesa/shader/grammar/grammar.c5
-rw-r--r--src/mesa/shader/grammar/grammar.h8
2 files changed, 0 insertions, 13 deletions
diff --git a/src/mesa/shader/grammar/grammar.c b/src/mesa/shader/grammar/grammar.c
index a9775961d3..f1e3b837c4 100644
--- a/src/mesa/shader/grammar/grammar.c
+++ b/src/mesa/shader/grammar/grammar.c
@@ -3091,11 +3091,6 @@ static int _grammar_check (grammar id, const byte *text, byte **prod, unsigned i
return 1;
}
-int grammar_check (grammar id, const byte *text, byte **prod, unsigned int *size)
-{
- return _grammar_check (id, text, prod, size, 0, 0);
-}
-
int grammar_fast_check (grammar id, const byte *text, byte **prod, unsigned int *size,
unsigned int estimate_prod_size)
{
diff --git a/src/mesa/shader/grammar/grammar.h b/src/mesa/shader/grammar/grammar.h
index 591e38aefa..151b5f082b 100644
--- a/src/mesa/shader/grammar/grammar.h
+++ b/src/mesa/shader/grammar/grammar.h
@@ -61,19 +61,11 @@ grammar grammar_load_from_text (const byte *text);
int grammar_set_reg8 (grammar id, const byte *name, byte value);
/*
- this function is obsolete, use only for debugging purposes
-
checks if a null-terminated <text> matches given grammar <id>
returns 0 on error (call grammar_get_last_error to retrieve the error text)
returns 1 on success, the <prod> points to newly allocated buffer with production and <size>
is filled with the production size
call grammar_alloc_free to free the memory block pointed by <prod>
-*/
-int grammar_check (grammar id, const byte *text, byte **prod, unsigned int *size);
-
-/*
- does the same what grammar_check does but much more (approx. 4 times) faster
- use this function instead of grammar_check
<estimate_prod_size> is a hint - the initial production buffer size will be of this size,
but if more room is needed it will be safely resized; set it to 0x1000 or so
*/