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authorBrian <brian.paul@tungstengraphics.com>2007-12-14 11:00:46 -0700
committerBrian <brian.paul@tungstengraphics.com>2007-12-14 11:00:46 -0700
commite785f190f0d49f0367f7468c22b77962d0f14ea0 (patch)
tree41af7dbb2b05556deed248ff88b0934195e3ce78 /docs/README.GGI
parent23e36c2dfb1f9501a6a1023afc1d0c151f2e99c3 (diff)
Don't always declare frag shader INPUT[0] as fragment position.
We were doing this for the sake of softpipe and the tgsi intergrepter since we always need the fragment position and W-coordinate information in order to compute fragment interpolants. But that's not appropriate for hardware drivers. The tgsi interpreter now get x,y,w information from a separate tgsi_exec_vector variable setup by softpipe. The new pipe_shader_state->input_map[] defines how vert shader outputs map to frag shader inputs. It may go away though, since one can also examine the semantic label on frag shader input[0] to figure things out.
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