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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-12 16:19:04 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-12 16:19:04 +0000
commit1bb17ed0f2fd2fbb0f140c9dc45dd767e5f67050 (patch)
tree7327f03d2d4e05537bbdc450e8cf0c58b20798c3 /docs
parent21cb88911a1976b4fcdfe4706d3e9853848d980d (diff)
added glReadPixels / scissor bug fix
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index c183a2ffdd..7d8507af76 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.80 2002/01/09 02:16:58 brianp Exp $
+$Id: VERSIONS,v 1.81 2002/01/12 16:19:04 brianp Exp $
Mesa Version History
@@ -939,5 +939,6 @@ Mesa Version History
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+ - glReadPixels was sometimes mistakenly clipped by the scissor box
Changes:
- New spec file and Python code to generate some GL dispatch files