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authorBrian Paul <brianp@vmware.com>2009-08-31 13:28:31 -0600
committerBrian Paul <brianp@vmware.com>2009-08-31 13:28:31 -0600
commitfcf0804c05faefd196ed5525c068ee4cd30c5312 (patch)
treec2066af3b1de6f73e9ea3783a55e1645248580bf /include/GLES/glplatform.h
parent9f36473a8ecc9c3358ae99651f511725344f22cc (diff)
swrast: can't use deferred texture/shading if using KIL instruction
If the fragment program uses KIL, we have to execute it before z/stencil testing. Otherwise, deferred texture/shading lets us skip shading for pixels that fail z/stencil testing.
Diffstat (limited to 'include/GLES/glplatform.h')
0 files changed, 0 insertions, 0 deletions