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authorBrian Paul <brianp@vmware.com>2009-12-21 18:23:53 -0700
committerBrian Paul <brianp@vmware.com>2009-12-21 18:23:53 -0700
commitb57abd3bea29e95e5dee2524c3f1be4b26017c0f (patch)
tree8da85ef6e5ef40a4a7bd328fc574a27c2b8c0849 /progs/redbook/accpersp.c
parentbf064ce0c31abb036fc035c59fdc1134705a5e3f (diff)
parente46ad402f1fecf0fc8d2538eb5abbdde97484799 (diff)
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Conflicts: configure.ac progs/demos/morph3d.c progs/demos/textures.c progs/glsl/shtest.c progs/glsl/texaaline.c progs/tests/packedpixels.c progs/xdemos/corender.c src/mesa/main/version.h
Diffstat (limited to 'progs/redbook/accpersp.c')
-rw-r--r--progs/redbook/accpersp.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/progs/redbook/accpersp.c b/progs/redbook/accpersp.c
index 46e369ae63..e172d0a917 100644
--- a/progs/redbook/accpersp.c
+++ b/progs/redbook/accpersp.c
@@ -62,7 +62,7 @@
* probably want to insure that your ModelView matrix has been
* initialized to identity before calling accFrustum().
*/
-void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
+static void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx,
GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -99,7 +99,7 @@ void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
*
* Note that accPerspective() calls accFrustum().
*/
-void accPerspective(GLdouble fovy, GLdouble aspect,
+static void accPerspective(GLdouble fovy, GLdouble aspect,
GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy,
GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -119,7 +119,7 @@ void accPerspective(GLdouble fovy, GLdouble aspect,
/* Initialize lighting and other values.
*/
-void init(void)
+static void init(void)
{
GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -141,7 +141,7 @@ void init(void)
glClearAccum(0.0, 0.0, 0.0, 0.0);
}
-void displayObjects(void)
+static void displayObjects(void)
{
GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
@@ -185,7 +185,7 @@ void displayObjects(void)
#define ACSIZE 8
-void display(void)
+static void display(void)
{
GLint viewport[4];
int jitter;
@@ -205,13 +205,13 @@ void display(void)
glFlush();
}
-void reshape(int w, int h)
+static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
}
/* ARGSUSED1 */
-void keyboard(unsigned char key, int x, int y)
+static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27: