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authorBrian Paul <brianp@vmware.com>2009-12-21 18:23:53 -0700
committerBrian Paul <brianp@vmware.com>2009-12-21 18:23:53 -0700
commitb57abd3bea29e95e5dee2524c3f1be4b26017c0f (patch)
tree8da85ef6e5ef40a4a7bd328fc574a27c2b8c0849 /progs/redbook/teapots.c
parentbf064ce0c31abb036fc035c59fdc1134705a5e3f (diff)
parente46ad402f1fecf0fc8d2538eb5abbdde97484799 (diff)
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Conflicts: configure.ac progs/demos/morph3d.c progs/demos/textures.c progs/glsl/shtest.c progs/glsl/texaaline.c progs/tests/packedpixels.c progs/xdemos/corender.c src/mesa/main/version.h
Diffstat (limited to 'progs/redbook/teapots.c')
-rw-r--r--progs/redbook/teapots.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/progs/redbook/teapots.c b/progs/redbook/teapots.c
index fb7aed380e..102c18a3e3 100644
--- a/progs/redbook/teapots.c
+++ b/progs/redbook/teapots.c
@@ -49,7 +49,7 @@
* Initialize depth buffer, projection matrix, light source, and lighting
* model. Do not specify a material property here.
*/
-void
+static void
myinit(void)
{
GLfloat ambient[] =
@@ -83,7 +83,7 @@ myinit(void)
* Move object into position. Use 3rd through 12th parameters to specify the
* material property. Draw a teapot.
*/
-void
+static void
renderTeapot(GLfloat x, GLfloat y,
GLfloat ambr, GLfloat ambg, GLfloat ambb,
GLfloat difr, GLfloat difg, GLfloat difb,
@@ -117,7 +117,7 @@ renderTeapot(GLfloat x, GLfloat y,
* 3rd column: black, cyan, green, red, white, yellow plastic
* 4th column: black, cyan, green, red, white, yellow rubber
*/
-void
+static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -173,7 +173,7 @@ display(void)
glFlush();
}
-void
+static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);