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authorNicolai Hähnle <nhaehnle@gmail.com>2009-09-06 13:15:04 +0200
committerNicolai Hähnle <nhaehnle@gmail.com>2009-09-06 13:15:04 +0200
commitf02f63997ce65530788a6dfcb28f11790a14d938 (patch)
treefc6aedb5256bfb84eb170cb82addd2b6605510f8 /progs/tests
parente95e76e1255a3ad0ce604271301d090337b2e82b (diff)
parent9778731732b4753e79a1b786c65325a52392411d (diff)
Merge branch 'master' into r300-compiler
Conflicts: src/gallium/drivers/r300/r300_tgsi_to_rc.c
Diffstat (limited to 'progs/tests')
-rw-r--r--progs/tests/fbotest1.c2
-rw-r--r--progs/tests/texcmp.c2
-rw-r--r--progs/tests/zreaddraw.c6
3 files changed, 7 insertions, 3 deletions
diff --git a/progs/tests/fbotest1.c b/progs/tests/fbotest1.c
index 8dac21494e..0cd7f95c35 100644
--- a/progs/tests/fbotest1.c
+++ b/progs/tests/fbotest1.c
@@ -127,7 +127,7 @@ Init( void )
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
printf("GL_EXT_framebuffer_object not found!\n");
- /*exit(0);*/
+ exit(0);
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c
index 52c504a318..d1e829d1b7 100644
--- a/progs/tests/texcmp.c
+++ b/progs/tests/texcmp.c
@@ -371,11 +371,11 @@ int main( int argc, char *argv[] )
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
if (glutCreateWindow(argv[0]) <= 0) {
- glewInit();
printf("Couldn't create window\n");
exit(0);
}
+ glewInit();
gl_version = atof( (const char *) glGetString( GL_VERSION ) );
if ( (gl_version < 1.3)
&& !glutExtensionSupported("GL_ARB_texture_compression") ) {
diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c
index 2cbfeb6ff1..8839e10836 100644
--- a/progs/tests/zreaddraw.c
+++ b/progs/tests/zreaddraw.c
@@ -24,6 +24,8 @@ static void Display(void)
glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_DEPTH_TEST);
+
/* draw a sphere */
glViewport(0, 0, 100, 100);
glMatrixMode(GL_PROJECTION);
@@ -46,9 +48,12 @@ static void Display(void)
/* draw depth image with scaling (into z buffer) */
glPixelZoom(4.0, 4.0);
+ glColor4f(1, 0, 0, 0);
glWindowPos2i(100, 0);
glDrawPixels(100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
+ glDisable(GL_DEPTH_TEST);
+
/* read back scaled depth image */
glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
/* draw as luminance */
@@ -96,7 +101,6 @@ static void Init(void)
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
}