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authorBrian Paul <brianp@vmware.com>2009-02-11 09:14:07 -0700
committerBrian Paul <brianp@vmware.com>2009-02-11 09:17:22 -0700
commitb6ad7c8c4a19241146e92e3765cd2095dcd80547 (patch)
treeb71880b491c9877ac552a466b4af7e588342295f /progs
parent2b4f0216bf757f63c0e76eb3a9a59a486ce63051 (diff)
demos: minor updates for shader_api.c test
Mesa's glGetUniformLocation() does support array indexes. Minor code reformatting. It would be great if this program were converted into a glean test...
Diffstat (limited to 'progs')
-rw-r--r--progs/tests/shader_api.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/progs/tests/shader_api.c b/progs/tests/shader_api.c
index 598f029a97..679f9137c8 100644
--- a/progs/tests/shader_api.c
+++ b/progs/tests/shader_api.c
@@ -113,7 +113,8 @@ static void test_uniform_size_type1(const char *glslType, GLenum glType, const c
GLenum type;
GLint size;
- printf(" Running subtest %s\n", glslType); fflush(stdout);
+ printf(" Running subtest %s\n", glslType);
+ fflush(stdout);
sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n",
glslType, el);
@@ -169,7 +170,8 @@ static void test_attrib_size_type1(const char *glslType, GLenum glType, const ch
GLenum type;
GLint size;
- printf(" Running subtest %s\n", glslType); fflush(stdout);
+ printf(" Running subtest %s\n", glslType);
+ fflush(stdout);
sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n",
glslType, el);
@@ -302,8 +304,6 @@ static void test_uniform_multiple_samplers(void)
assert_no_error();
program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
location = glGetUniformLocation(program, "s[0]");
- if (location == -1) /* Mesa doesn't currently support indexing */
- location = glGetUniformLocation(program, "s");
assert(location != -1);
assert_no_error();
glUniform1iv(location, 2, values);