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authorBen Skeggs <skeggsb@gmail.com>2008-10-27 15:40:33 +1100
committerBen Skeggs <skeggsb@gmail.com>2008-10-27 15:40:33 +1100
commit70a06e03d45f3d2e1cd1d430ba83c4b22471373c (patch)
tree399cc450107d78041a53b61773635560472ae08a /src/gallium/drivers/cell/spu/spu_texture.h
parent295d6f8e8f03192320aa8d4ed767427dd06071a5 (diff)
parent02c9009bb842cd8a47bc36ea274ef54ff47e1528 (diff)
Merge remote branch 'origin/gallium-0.2' into gallium-0.2
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_texture.h')
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.h34
1 files changed, 14 insertions, 20 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h
index 387484c3ad..7b75b007b5 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.h
+++ b/src/gallium/drivers/cell/spu/spu_texture.h
@@ -37,37 +37,31 @@ invalidate_tex_cache(void);
extern void
-sample_texture4_nearest(vector float s, vector float t,
- vector float r, vector float q,
- uint unit, uint level, uint face,
- vector float colors[4]);
+sample_texture_2d_nearest(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
extern void
-sample_texture4_bilinear(vector float s, vector float t,
- vector float r, vector float q,
- uint unit, uint level, uint face,
- vector float colors[4]);
-
-extern void
-sample_texture4_bilinear_2(vector float s, vector float t,
- vector float r, vector float q,
+sample_texture_2d_bilinear(vector float s, vector float t,
uint unit, uint level, uint face,
vector float colors[4]);
+extern void
+sample_texture_2d_bilinear_int(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
extern void
-sample_texture4_lod(vector float s, vector float t,
- vector float r, vector float q,
- uint unit, uint level, uint face,
- vector float colors[4]);
+sample_texture_2d_lod(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
extern void
-sample_texture4_cube(vector float s, vector float t,
- vector float r, vector float q,
- uint unit, uint level_ignored, uint face_ignored,
- vector float colors[4]);
+sample_texture_cube(vector float s, vector float t, vector float r,
+ uint unit, vector float colors[4]);
#endif /* SPU_TEXTURE_H */