diff options
author | Michal Krol <michal@vmware.com> | 2009-12-12 16:48:32 +0100 |
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committer | Michal Krol <michal@vmware.com> | 2009-12-12 16:48:32 +0100 |
commit | a3eb0f718e19653a2ad8e49396c904183be456f3 (patch) | |
tree | 0092574c469ea586a6cab8b8ebb7ac62b8221a2a /src/gallium/drivers/softpipe/sp_context.c | |
parent | 491f384c3958067e6c4c994041f5d8d413b806bc (diff) | |
parent | 784cca9fa527de771754d76545970f78094b9adf (diff) |
Merge branch 'master' into glsl-pp-rework-2
Conflicts:
progs/perf/drawoverhead.c
progs/perf/teximage.c
progs/perf/vbo.c
progs/perf/vertexrate.c
src/mesa/shader/slang/library/slang_common_builtin_gc.h
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_context.c')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_context.c | 129 |
1 files changed, 56 insertions, 73 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c index c699c433e9..f8bf3e9974 100644 --- a/src/gallium/drivers/softpipe/sp_context.c +++ b/src/gallium/drivers/softpipe/sp_context.c @@ -31,17 +31,18 @@ */ #include "draw/draw_context.h" +#include "draw/draw_vbuf.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "sp_clear.h" #include "sp_context.h" #include "sp_flush.h" -#include "sp_prim_setup.h" #include "sp_prim_vbuf.h" #include "sp_state.h" #include "sp_surface.h" #include "sp_tile_cache.h" +#include "sp_tex_tile_cache.h" #include "sp_texture.h" #include "sp_winsys.h" #include "sp_query.h" @@ -72,13 +73,10 @@ softpipe_unmap_transfers(struct softpipe_context *sp) { uint i; - for (i = 0; i < sp->framebuffer.nr_cbufs; i++) - sp_flush_tile_cache(sp, sp->cbuf_cache[i]); - sp_flush_tile_cache(sp, sp->zsbuf_cache); - for (i = 0; i < sp->framebuffer.nr_cbufs; i++) { sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]); } + sp_tile_cache_unmap_transfers(sp->zsbuf_cache); } @@ -92,26 +90,27 @@ softpipe_destroy( struct pipe_context *pipe ) if (softpipe->draw) draw_destroy( softpipe->draw ); - for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { - softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple ); - softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz ); - softpipe->quad[i].shade->destroy( softpipe->quad[i].shade ); - softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test ); - softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test ); - softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test ); - softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion ); - softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage ); - softpipe->quad[i].blend->destroy( softpipe->quad[i].blend ); - softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask ); - softpipe->quad[i].output->destroy( softpipe->quad[i].output ); - } + softpipe->quad.shade->destroy( softpipe->quad.shade ); + softpipe->quad.depth_test->destroy( softpipe->quad.depth_test ); + softpipe->quad.blend->destroy( softpipe->quad.blend ); - for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) + for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { sp_destroy_tile_cache(softpipe->cbuf_cache[i]); + pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL); + } + sp_destroy_tile_cache(softpipe->zsbuf_cache); + pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL); - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) - sp_destroy_tile_cache(softpipe->tex_cache[i]); + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + sp_destroy_tex_tile_cache(softpipe->tex_cache[i]); + pipe_texture_reference(&softpipe->texture[i], NULL); + } + + for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]); + pipe_texture_reference(&softpipe->vertex_textures[i], NULL); + } for (i = 0; i < Elements(softpipe->constants); i++) { if (softpipe->constants[i].buffer) { @@ -127,7 +126,7 @@ softpipe_destroy( struct pipe_context *pipe ) * if (the texture is being used as a framebuffer surface) * return PIPE_REFERENCED_FOR_WRITE * else if (the texture is a bound texture source) - * return PIPE_REFERENCED_FOR_READ XXX not done yet + * return PIPE_REFERENCED_FOR_READ * else * return PIPE_UNREFERENCED */ @@ -139,6 +138,7 @@ softpipe_is_texture_referenced( struct pipe_context *pipe, struct softpipe_context *softpipe = softpipe_context( pipe ); unsigned i; + /* check if any of the bound drawing surfaces are this texture */ if (softpipe->dirty_render_cache) { for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { if (softpipe->framebuffer.cbufs[i] && @@ -152,7 +152,17 @@ softpipe_is_texture_referenced( struct pipe_context *pipe, } } - /* FIXME: we also need to do the same for the texture cache */ + /* check if any of the tex_cache textures are this texture */ + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + if (softpipe->tex_cache[i] && + softpipe->tex_cache[i]->texture == texture) + return PIPE_REFERENCED_FOR_READ; + } + for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + if (softpipe->vertex_tex_cache[i] && + softpipe->vertex_tex_cache[i]->texture == texture) + return PIPE_REFERENCED_FOR_READ; + } return PIPE_UNREFERENCED; } @@ -192,7 +202,8 @@ softpipe_create( struct pipe_screen *screen ) softpipe->pipe.delete_blend_state = softpipe_delete_blend_state; softpipe->pipe.create_sampler_state = softpipe_create_sampler_state; - softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states; + softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states; + softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states; softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state; softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state; @@ -217,7 +228,8 @@ softpipe_create( struct pipe_screen *screen ) softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state; softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple; softpipe->pipe.set_scissor_state = softpipe_set_scissor_state; - softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures; + softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures; + softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures; softpipe->pipe.set_viewport_state = softpipe_set_viewport_state; softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers; @@ -246,41 +258,16 @@ softpipe_create( struct pipe_screen *screen ) softpipe->zsbuf_cache = sp_create_tile_cache( screen ); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) - softpipe->tex_cache[i] = sp_create_tile_cache( screen ); - - - /* setup quad rendering stages */ - for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { - softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe); - softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe); - softpipe->quad[i].shade = sp_quad_shade_stage(softpipe); - softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe); - softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe); - softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe); - softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe); - softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe); - softpipe->quad[i].blend = sp_quad_blend_stage(softpipe); - softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe); - softpipe->quad[i].output = sp_quad_output_stage(softpipe); + softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen ); + for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { + softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache(screen); } - /* vertex shader samplers */ - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { - softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex; - softpipe->tgsi.vert_samplers[i].unit = i; - softpipe->tgsi.vert_samplers[i].sp = softpipe; - softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i]; - softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i]; - } + /* setup quad rendering stages */ + softpipe->quad.shade = sp_quad_shade_stage(softpipe); + softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe); + softpipe->quad.blend = sp_quad_blend_stage(softpipe); - /* fragment shader samplers */ - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { - softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment; - softpipe->tgsi.frag_samplers[i].unit = i; - softpipe->tgsi.frag_samplers[i].sp = softpipe; - softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i]; - softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i]; - } /* * Create drawing context and plug our rendering stage into it. @@ -290,34 +277,31 @@ softpipe_create( struct pipe_screen *screen ) goto fail; draw_texture_samplers(softpipe->draw, - PIPE_MAX_SAMPLERS, + PIPE_MAX_VERTEX_SAMPLERS, (struct tgsi_sampler **) softpipe->tgsi.vert_samplers_list); - softpipe->setup = sp_draw_render_stage(softpipe); - if (!softpipe->setup) - goto fail; - if (debug_get_bool_option( "SP_NO_RAST", FALSE )) softpipe->no_rast = TRUE; - if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) { - /* Deprecated path -- vbuf is the intended interface to the draw module: - */ - draw_set_rasterize_stage(softpipe->draw, softpipe->setup); - } - else { - sp_init_vbuf(softpipe); - } + softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe); + if (!softpipe->vbuf_backend) + goto fail; + + softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend); + if (!softpipe->vbuf) + goto fail; + + draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf); + draw_set_render(softpipe->draw, softpipe->vbuf_backend); + /* plug in AA line/point stages */ draw_install_aaline_stage(softpipe->draw, &softpipe->pipe); draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe); -#if USE_DRAW_STAGE_PSTIPPLE /* Do polygon stipple w/ texture map + frag prog? */ draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe); -#endif sp_init_surface_functions(softpipe); @@ -327,4 +311,3 @@ softpipe_create( struct pipe_screen *screen ) softpipe_destroy(&softpipe->pipe); return NULL; } - |