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authorMichal Krol <michal@vmware.com>2009-12-01 08:33:43 +0100
committerMichal Krol <michal@vmware.com>2009-12-01 09:51:56 +0100
commit15d1b406afd733b5f46b16dc933e29c218cdca39 (patch)
tree98b2bb5a687fcc3b46dbae22f2bfad83fbe67a20 /src/gallium/include/pipe/p_state.h
parent2fd1aee217988caacd5c87d76deab3c0caf1bb00 (diff)
gallium: Introduce separate vertex texture/sampler state.
Previously, gallium shared sampler and texture state between vertex and fragment shader stages. This change generalises this concept by providing separate entrypoints for vertex and fragment sampler state setting. A new capability bit is added to query the driver for the number of samplers that can be utilised by a vertex and fragment shader at the same time.
Diffstat (limited to 'src/gallium/include/pipe/p_state.h')
-rw-r--r--src/gallium/include/pipe/p_state.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 9766e86620..6de7af6a81 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -60,6 +60,7 @@ extern "C" {
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT 32
#define PIPE_MAX_SAMPLERS 16
+#define PIPE_MAX_VERTEX_SAMPLERS 16
#define PIPE_MAX_SHADER_INPUTS 16
#define PIPE_MAX_SHADER_OUTPUTS 16
#define PIPE_MAX_TEXTURE_LEVELS 16