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authorKeith Whitwell <keith@tungstengraphics.com>2008-04-02 11:38:33 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-02 11:38:33 +0100
commit8e33194837dd206d920889851d9cf22190100c99 (patch)
tree0a438cdb78e8fcd606e7686e33d88351e5380840 /src/gallium/include/pipe/p_state.h
parentbc739440c29c551fcc44e9e12d0d9c170d8d24fb (diff)
gallium: add a flag to turn on gl rasterization rules
Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
Diffstat (limited to 'src/gallium/include/pipe/p_state.h')
-rw-r--r--src/gallium/include/pipe/p_state.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index e407e3bc72..3593446e1c 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -115,6 +115,7 @@ struct pipe_rasterizer_state
still needed though, to indicate inputs/outputs */
unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
+ unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
float line_width;
float point_size; /**< used when no per-vertex size */