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authorBrian <brian.paul@tungstengraphics.com>2008-03-28 15:22:34 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-28 15:22:34 -0600
commitcbfe6ee5d58e7342012392a8ead7ae373625c00a (patch)
tree56dd2079621153d7ab220501d8056bf026cf4668 /src/gallium
parent5a460c7391ef35b1dcf6ad7f5494fb23279b2e45 (diff)
gallium: Fix computation of Z values when not using early Z.
This fixes the missing bitmaps in the engine and fogcoord demos.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_fs.c21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c
index c10ad80e01..a73df31383 100644
--- a/src/gallium/drivers/softpipe/sp_quad_fs.c
+++ b/src/gallium/drivers/softpipe/sp_quad_fs.c
@@ -113,15 +113,18 @@ shade_quad(
}
}
else {
- /* copy input Z (which was interpolated by the executor) to output Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = machine->Inputs[0].xyzw[2].f[i];
- /* XXX not sure the above line is always correct. The following
- * might be better:
- quad->outputs.depth[i] = machine->QuadPos.xyzw[2].f[i];
- */
- }
+ /* compute Z values now, as in the quad earlyz stage */
+ /* XXX we should really only do this if the earlyz stage is not used */
+ const float fx = (float) quad->x0;
+ const float fy = (float) quad->y0;
+ const float dzdx = quad->posCoef->dadx[2];
+ const float dzdy = quad->posCoef->dady[2];
+ const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy;
+
+ quad->outputs.depth[0] = z0;
+ quad->outputs.depth[1] = z0 + dzdx;
+ quad->outputs.depth[2] = z0 + dzdy;
+ quad->outputs.depth[3] = z0 + dzdx + dzdy;
}
/* shader may cull fragments */