diff options
author | Ian Romanick <idr@us.ibm.com> | 2005-07-18 12:31:24 +0000 |
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committer | Ian Romanick <idr@us.ibm.com> | 2005-07-18 12:31:24 +0000 |
commit | 9bdfee3a470a535ebe31074651fbacf680bcea6a (patch) | |
tree | fba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/drivers/dri/ffb | |
parent | e0e993c5ff090058037875642dcd34727a3d8760 (diff) |
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file
contains three macros for each API function. It contains a GET, a SET, and
a CALL. Each of the macros take a pointer to the context and a pointer to
the dispatch table.
In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch. For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time. Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
The downside is that driver code then has to access the dispatch table two
different ways. It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!
Using the macros allows both types of functions to be accessed
identically. If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'. Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).
This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts. This change reflects that feedback.
http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/drivers/dri/ffb')
-rw-r--r-- | src/mesa/drivers/dri/ffb/ffb_vtxfmt.c | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c index 279cda7b37..d6a61d98e5 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c +++ b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c @@ -146,28 +146,28 @@ static void choose_normals(void) } if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) { - ctx->Exec->Normal3f = norm_tab[index].normal3f_single; - ctx->Exec->Normal3fv = norm_tab[index].normal3fv_single; + SET_Normal3f(ctx->Exec, norm_tab[index].normal3f_single); + SET_Normal3fv(ctx->Exec, norm_tab[index].normal3fv_single); } else { - ctx->Exec->Normal3f = norm_tab[index].normal3f_multi; - ctx->Exec->Normal3fv = norm_tab[index].normal3fv_multi; + SET_Normal3f(ctx->Exec, norm_tab[index].normal3f_multi); + SET_Normal3fv(ctx->Exec, norm_tab[index].normal3fv_multi); } } else { - ctx->Exec->Normal3f = _mesa_noop_Normal3f; - ctx->Exec->Normal3fv = _mesa_noop_Normal3fv; + SET_Normal3f(ctx->Exec, _mesa_noop_Normal3f); + SET_Normal3fv(ctx->Exec, _mesa_noop_Normal3fv); } } static void ffb_choose_Normal3f(GLfloat x, GLfloat y, GLfloat z) { choose_normals(); - GL_CALL(Normal3f)(x, y, z); + CALL_Normal3f(GET_DISPATCH(), (x, y, z)); } static void ffb_choose_Normal3fv(const GLfloat *v) { choose_normals(); - GL_CALL(Normal3fv)(v); + CALL_Normal3fv(GET_DISPATCH(), (v)); } /* Vertex functions: */ @@ -267,13 +267,14 @@ static void ffb_do_fallback(GLcontext *ctx) * correctly: */ if (fmesa->imm.prim != PRIM_OUTSIDE_BEGIN_END ) - GL_CALL(Begin)(fmesa->imm.prim); + CALL_Begin(GET_DISPATCH(), (fmesa->imm.prim)); if (ctx->Light.Enabled) { - GL_CALL(Color4fv)(ctx->Current.Color); /* Catch ColorMaterial */ - GL_CALL(Normal3fv)(current->normal); + /* Catch ColorMaterial */ + CALL_Color4fv(GET_DISPATCH(), (ctx->Current.Color)); + CALL_Normal3fv(GET_DISPATCH(), (current->normal)); } else { - GL_CALL(Color4fv)(current->color); + CALL_Color4fv(GET_DISPATCH(), (current->color)); } } |