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authorBrian Paul <brian.paul@tungstengraphics.com>2005-09-10 00:10:15 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-09-10 00:10:15 +0000
commit402b2bea640ebf69f78d8122f98435dd3bbeb7df (patch)
treebd0ffe2eb7b4e95108208aabf6383e2fa73fd327 /src/mesa/drivers/dri/i915
parent036a99452d26167b70cadafb97b7e77ebdafd78c (diff)
Add offset and pitch fields to intelRegion. Remove frontOffset, frontPitch,
backOffset, backPitch, depthOffset, depthPitch, textureOffset fields.
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/i830_metaops.c8
-rw-r--r--src/mesa/drivers/dri/i915/i830_state.c6
-rw-r--r--src/mesa/drivers/dri/i915/i915_metaops.c6
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c6
-rw-r--r--src/mesa/drivers/dri/i915/intel_batchbuffer.c22
-rw-r--r--src/mesa/drivers/dri/i915/intel_ioctl.c2
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel.c6
-rw-r--r--src/mesa/drivers/dri/i915/intel_screen.c38
-rw-r--r--src/mesa/drivers/dri/i915/intel_screen.h24
-rw-r--r--src/mesa/drivers/dri/i915/intel_state.c4
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex.c2
11 files changed, 58 insertions, 66 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_metaops.c b/src/mesa/drivers/dri/i915/i830_metaops.c
index e12ef88a74..53997f8336 100644
--- a/src/mesa/drivers/dri/i915/i830_metaops.c
+++ b/src/mesa/drivers/dri/i915/i830_metaops.c
@@ -389,7 +389,7 @@ i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
if(mask & BUFFER_BIT_FRONT_LEFT) {
set_no_depth_stencil_write( i830 );
set_color_mask( i830, GL_TRUE );
- set_draw_offset( i830, screen->frontOffset );
+ set_draw_offset( i830, screen->front.offset );
draw_quad(i830, x0, x1, y0, y1,
intel->clear_red, intel->clear_green,
intel->clear_blue, intel->clear_alpha,
@@ -399,7 +399,7 @@ i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
if(mask & BUFFER_BIT_BACK_LEFT) {
set_no_depth_stencil_write( i830 );
set_color_mask( i830, GL_TRUE );
- set_draw_offset( i830, screen->backOffset );
+ set_draw_offset( i830, screen->back.offset );
draw_quad(i830, x0, x1, y0, y1,
intel->clear_red, intel->clear_green,
@@ -413,7 +413,7 @@ i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
intel->ctx.Stencil.Clear);
set_color_mask( i830, GL_FALSE );
- set_draw_offset( i830, screen->frontOffset );
+ set_draw_offset( i830, screen->front.offset );
draw_quad( i830, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
}
@@ -542,7 +542,7 @@ i830TryTextureReadPixels( GLcontext *ctx,
src_offset,
screen->width,
screen->height,
- screen->frontPitch,
+ screen->front.pitch,
textureFormat );
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c
index ec19fe980d..e3f632348b 100644
--- a/src/mesa/drivers/dri/i915/i830_state.c
+++ b/src/mesa/drivers/dri/i915/i830_state.c
@@ -1000,16 +1000,16 @@ static void i830_init_packets( i830ContextPtr i830 )
i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
(BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(screen->frontPitch * screen->cpp) |
+ BUF_3D_PITCH(screen->front.pitch * screen->cpp) |
BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
(BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(screen->depthPitch * screen->cpp) |
+ BUF_3D_PITCH(screen->depth.pitch * screen->cpp) |
BUF_3D_USE_FENCE);
- i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depthOffset;
+ i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depth.offset;
i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
diff --git a/src/mesa/drivers/dri/i915/i915_metaops.c b/src/mesa/drivers/dri/i915/i915_metaops.c
index 2e9063edf0..a3d22b7bd0 100644
--- a/src/mesa/drivers/dri/i915/i915_metaops.c
+++ b/src/mesa/drivers/dri/i915/i915_metaops.c
@@ -478,7 +478,7 @@ i915ClearWithTris(intelContextPtr intel, GLbitfield mask,
if (mask & BUFFER_BIT_FRONT_LEFT) {
set_no_depth_stencil_write( i915 );
set_color_mask( i915, GL_TRUE );
- set_draw_offset( i915, screen->frontOffset );
+ set_draw_offset( i915, screen->front.offset );
draw_quad(i915, x0, x1, y0, y1,
intel->clear_red, intel->clear_green,
@@ -489,7 +489,7 @@ i915ClearWithTris(intelContextPtr intel, GLbitfield mask,
if (mask & BUFFER_BIT_BACK_LEFT) {
set_no_depth_stencil_write( i915 );
set_color_mask( i915, GL_TRUE );
- set_draw_offset( i915, screen->backOffset );
+ set_draw_offset( i915, screen->back.offset );
draw_quad(i915, x0, x1, y0, y1,
intel->clear_red, intel->clear_green,
@@ -503,7 +503,7 @@ i915ClearWithTris(intelContextPtr intel, GLbitfield mask,
intel->ctx.Stencil.Clear);
set_color_mask( i915, GL_FALSE );
- set_draw_offset( i915, screen->frontOffset ); /* could be either? */
+ set_draw_offset( i915, screen->front.offset ); /* could be either? */
draw_quad( i915, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
}
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index adb17b2187..9ba47d92e4 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -856,16 +856,16 @@ static void i915_init_packets( i915ContextPtr i915 )
i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
i915->state.Buffer[I915_DESTREG_CBUFADDR1] =
(BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(screen->frontPitch * screen->cpp) |
+ BUF_3D_PITCH(screen->front.pitch * screen->cpp) |
BUF_3D_USE_FENCE);
i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
i915->state.Buffer[I915_DESTREG_DBUFADDR1] =
(BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(screen->depthPitch * screen->cpp) |
+ BUF_3D_PITCH(screen->depth.pitch * screen->cpp) |
BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_DBUFADDR2] = screen->depthOffset;
+ i915->state.Buffer[I915_DESTREG_DBUFADDR2] = screen->depth.offset;
i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.c b/src/mesa/drivers/dri/i915/intel_batchbuffer.c
index 7c9ad87bed..84ec70e2b9 100644
--- a/src/mesa/drivers/dri/i915/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/i915/intel_batchbuffer.c
@@ -51,8 +51,8 @@ static void intel_fill_box( intelContextPtr intel,
{
intelEmitFillBlitLocked( intel,
intel->intelScreen->cpp,
- intel->intelScreen->backPitch,
- intel->intelScreen->frontOffset,
+ intel->intelScreen->back.pitch,
+ intel->intelScreen->front.offset,
x, y, w, h,
INTEL_PACKCOLOR(intel->intelScreen->fbFormat,
r,g,b,0xff));
@@ -338,7 +338,7 @@ void intelCopyBuffer( const __DRIdrawablePrivate *dPriv )
__DRIdrawablePrivate *dPriv = intel->driDrawable;
int nbox = dPriv->numClipRects;
drm_clip_rect_t *pbox = dPriv->pClipRects;
- int pitch = intelScreen->frontPitch;
+ int pitch = intelScreen->front.pitch;
int cpp = intelScreen->cpp;
int i;
GLuint CMD, BR13;
@@ -378,17 +378,17 @@ void intelCopyBuffer( const __DRIdrawablePrivate *dPriv )
OUT_BATCH( (pbox->y2 << 16) | pbox->x2 );
if (intel->sarea->pf_current_page == 0)
- OUT_BATCH( intelScreen->frontOffset );
+ OUT_BATCH( intelScreen->front.offset );
else
- OUT_BATCH( intelScreen->backOffset );
+ OUT_BATCH( intelScreen->back.offset );
OUT_BATCH( (pbox->y1 << 16) | pbox->x1 );
OUT_BATCH( BR13 & 0xffff );
if (intel->sarea->pf_current_page == 0)
- OUT_BATCH( intelScreen->backOffset );
+ OUT_BATCH( intelScreen->back.offset );
else
- OUT_BATCH( intelScreen->frontOffset );
+ OUT_BATCH( intelScreen->front.offset );
ADVANCE_BATCH();
}
@@ -502,7 +502,7 @@ void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
intelScreenPrivate *intelScreen = intel->intelScreen;
GLuint clear_depth, clear_color;
GLint cx, cy;
- GLint pitch = intelScreen->frontPitch;
+ GLint pitch = intelScreen->front.pitch;
GLint cpp = intelScreen->cpp;
GLint i;
GLuint BR13, CMD, D_CMD;
@@ -596,7 +596,7 @@ void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
OUT_BATCH( BR13 );
OUT_BATCH( (b.y1 << 16) | b.x1 );
OUT_BATCH( (b.y2 << 16) | b.x2 );
- OUT_BATCH( intelScreen->frontOffset );
+ OUT_BATCH( intelScreen->front.offset );
OUT_BATCH( clear_color );
ADVANCE_BATCH();
}
@@ -607,7 +607,7 @@ void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
OUT_BATCH( BR13 );
OUT_BATCH( (b.y1 << 16) | b.x1 );
OUT_BATCH( (b.y2 << 16) | b.x2 );
- OUT_BATCH( intelScreen->backOffset );
+ OUT_BATCH( intelScreen->back.offset );
OUT_BATCH( clear_color );
ADVANCE_BATCH();
}
@@ -618,7 +618,7 @@ void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
OUT_BATCH( BR13 );
OUT_BATCH( (b.y1 << 16) | b.x1 );
OUT_BATCH( (b.y2 << 16) | b.x2 );
- OUT_BATCH( intelScreen->depthOffset );
+ OUT_BATCH( intelScreen->depth.offset );
OUT_BATCH( clear_depth );
ADVANCE_BATCH();
}
diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.c b/src/mesa/drivers/dri/i915/intel_ioctl.c
index 470eb315b5..dd1e1d7587 100644
--- a/src/mesa/drivers/dri/i915/intel_ioctl.c
+++ b/src/mesa/drivers/dri/i915/intel_ioctl.c
@@ -558,7 +558,7 @@ GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *pointer )
if (offset < 0 || offset > intel->intelScreen->tex.size)
return ~0;
else
- return intel->intelScreen->textureOffset + offset;
+ return intel->intelScreen->tex.offset + offset;
}
diff --git a/src/mesa/drivers/dri/i915/intel_pixel.c b/src/mesa/drivers/dri/i915/intel_pixel.c
index 09eea5022f..a79bed45fb 100644
--- a/src/mesa/drivers/dri/i915/intel_pixel.c
+++ b/src/mesa/drivers/dri/i915/intel_pixel.c
@@ -130,7 +130,7 @@ clip_pixelrect( const GLcontext *ctx,
if (*height <= 0)
return GL_FALSE;
- *size = ((*y + *height - 1) * intel->intelScreen->frontPitch +
+ *size = ((*y + *height - 1) * intel->intelScreen->front.pitch +
(*x + *width - 1) * intel->intelScreen->cpp);
return GL_TRUE;
@@ -193,7 +193,7 @@ intelTryReadPixels( GLcontext *ctx,
__DRIdrawablePrivate *dPriv = intel->driDrawable;
int nbox = dPriv->numClipRects;
int src_offset = intel->drawOffset;
- int src_pitch = intel->intelScreen->frontPitch;
+ int src_pitch = intel->intelScreen->front.pitch;
int dst_offset = intelAgpOffsetFromVirtual( intel, pixels);
drm_clip_rect_t *box = dPriv->pClipRects;
int i;
@@ -318,7 +318,7 @@ static void do_draw_pix( GLcontext *ctx,
intelEmitCopyBlitLocked( intel,
intel->intelScreen->cpp,
src_pitch, src_offset,
- intel->intelScreen->frontPitch,
+ intel->intelScreen->front.pitch,
intel->drawOffset,
bx - x, by - y,
bx, by,
diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c
index 2f4f083a87..c4a2e53b3d 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.c
+++ b/src/mesa/drivers/dri/i915/intel_screen.c
@@ -61,13 +61,13 @@ static void intelPrintDRIInfo(intelScreenPrivate *intelScreen,
I830DRIPtr gDRIPriv)
{
fprintf(stderr, "Front size : 0x%x\n", sPriv->fbSize);
- fprintf(stderr, "Front offset : 0x%x\n", intelScreen->frontOffset);
+ fprintf(stderr, "Front offset : 0x%x\n", intelScreen->front.offset);
fprintf(stderr, "Back size : 0x%x\n", intelScreen->back.size);
- fprintf(stderr, "Back offset : 0x%x\n", intelScreen->backOffset);
+ fprintf(stderr, "Back offset : 0x%x\n", intelScreen->back.offset);
fprintf(stderr, "Depth size : 0x%x\n", intelScreen->depth.size);
- fprintf(stderr, "Depth offset : 0x%x\n", intelScreen->depthOffset);
+ fprintf(stderr, "Depth offset : 0x%x\n", intelScreen->depth.offset);
fprintf(stderr, "Texture size : 0x%x\n", intelScreen->tex.size);
- fprintf(stderr, "Texture offset : 0x%x\n", intelScreen->textureOffset);
+ fprintf(stderr, "Texture offset : 0x%x\n", intelScreen->tex.offset);
fprintf(stderr, "Memory : 0x%x\n", gDRIPriv->mem);
}
@@ -102,21 +102,19 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
intelScreen->height = gDRIPriv->height;
intelScreen->mem = gDRIPriv->mem;
intelScreen->cpp = gDRIPriv->cpp;
- intelScreen->frontPitch = gDRIPriv->fbStride;
- intelScreen->frontOffset = gDRIPriv->fbOffset;
switch (gDRIPriv->bitsPerPixel) {
case 15: intelScreen->fbFormat = DV_PF_555; break;
case 16: intelScreen->fbFormat = DV_PF_565; break;
case 32: intelScreen->fbFormat = DV_PF_8888; break;
}
-
- intelScreen->backOffset = gDRIPriv->backOffset;
- intelScreen->backPitch = gDRIPriv->backPitch;
- intelScreen->depthOffset = gDRIPriv->depthOffset;
- intelScreen->depthPitch = gDRIPriv->depthPitch;
- intelScreen->textureOffset = gDRIPriv->textureOffset;
- intelScreen->logTextureGranularity = gDRIPriv->logTextureGranularity;
+
+ intelScreen->front.pitch = gDRIPriv->fbStride;
+ intelScreen->front.offset = gDRIPriv->fbOffset;
+ intelScreen->front.map = sPriv->pFB;
+
+ intelScreen->back.offset = gDRIPriv->backOffset;
+ intelScreen->back.pitch = gDRIPriv->backPitch;
intelScreen->back.handle = gDRIPriv->backbuffer;
intelScreen->back.size = gDRIPriv->backbufferSize;
@@ -131,6 +129,8 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
return GL_FALSE;
}
+ intelScreen->depth.offset = gDRIPriv->depthOffset;
+ intelScreen->depth.pitch = gDRIPriv->depthPitch;
intelScreen->depth.handle = gDRIPriv->depthbuffer;
intelScreen->depth.size = gDRIPriv->depthbufferSize;
@@ -146,6 +146,8 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
return GL_FALSE;
}
+ intelScreen->tex.offset = gDRIPriv->textureOffset;
+ intelScreen->logTextureGranularity = gDRIPriv->logTextureGranularity;
intelScreen->tex.handle = gDRIPriv->textures;
intelScreen->tex.size = gDRIPriv->textureSize;
@@ -245,7 +247,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_RGBA,
driScrnPriv->pFB,
screen->cpp,
- screen->frontOffset, screen->frontPitch,
+ screen->front.offset, screen->front.pitch,
driDrawPriv);
intelSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
@@ -256,7 +258,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_RGBA,
screen->back.map,
screen->cpp,
- screen->backOffset, screen->backPitch,
+ screen->back.offset, screen->back.pitch,
driDrawPriv);
intelSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
@@ -267,7 +269,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_DEPTH_COMPONENT16,
screen->depth.map,
screen->cpp,
- screen->depthOffset, screen->depthPitch,
+ screen->depth.offset, screen->depth.pitch,
driDrawPriv);
intelSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
@@ -277,7 +279,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_DEPTH_COMPONENT24,
screen->depth.map,
screen->cpp,
- screen->depthOffset, screen->depthPitch,
+ screen->depth.offset, screen->depth.pitch,
driDrawPriv);
intelSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
@@ -288,7 +290,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
screen->depth.map,
screen->cpp,
- screen->depthOffset, screen->depthPitch,
+ screen->depth.offset, screen->depth.pitch,
driDrawPriv);
intelSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
diff --git a/src/mesa/drivers/dri/i915/intel_screen.h b/src/mesa/drivers/dri/i915/intel_screen.h
index f41d7480e3..ebecffa4cb 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.h
+++ b/src/mesa/drivers/dri/i915/intel_screen.h
@@ -34,8 +34,10 @@
typedef struct {
drm_handle_t handle;
- drmSize size;
- char *map;
+ drmSize size; /* region size in bytes */
+ char *map; /* memory map */
+ int offset; /* from start of video mem, in bytes */
+ int pitch; /* row stride, in pixels */
} intelRegion;
typedef struct
@@ -48,24 +50,12 @@ typedef struct
int deviceID;
int width;
int height;
- int mem;
-
+ int mem; /* unused */
+
int cpp; /* for front and back buffers */
- int bitsPerPixel;
-
+ int bitsPerPixel; /* unused */
int fbFormat;
- int frontOffset;
- int frontPitch;
-
- int backOffset;
- int backPitch;
-
- int depthOffset;
- int depthPitch;
-
-
- int textureOffset;
int logTextureGranularity;
__DRIscreenPrivate *driScrnPriv;
diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c
index f018f01762..2343d061f5 100644
--- a/src/mesa/drivers/dri/i915/intel_state.c
+++ b/src/mesa/drivers/dri/i915/intel_state.c
@@ -193,9 +193,9 @@ static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
intelSetFrontClipRects( intel );
if (front) {
- intel->drawOffset = screen->frontOffset;
+ intel->drawOffset = screen->front.offset;
} else {
- intel->drawOffset = screen->backOffset;
+ intel->drawOffset = screen->back.offset;
}
intel->vtbl.set_draw_offset( intel, intel->drawOffset );
diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c
index ad0a267556..396e126011 100644
--- a/src/mesa/drivers/dri/i915/intel_tex.c
+++ b/src/mesa/drivers/dri/i915/intel_tex.c
@@ -749,7 +749,7 @@ int intelUploadTexImages( intelContextPtr intel,
/* Set the base offset of the texture image */
t->BufAddr = intel->intelScreen->tex.map + t->base.memBlock->ofs;
- t->TextureOffset = intel->intelScreen->textureOffset + t->base.memBlock->ofs;
+ t->TextureOffset = intel->intelScreen->tex.offset + t->base.memBlock->ofs;
t->dirty = ~0;
}