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authorEric Anholt <eric@anholt.net>2007-09-24 10:03:25 -0700
committerEric Anholt <eric@anholt.net>2007-09-24 10:03:25 -0700
commit8cf9085bc7b96819d2bec1e749e15af58eefb2f3 (patch)
tree9a5f5ea7105198166afb5b5de8c6d75cb51d2c1e /src/mesa/drivers/dri/i915tex/i915_vtbl.c
parent8fba8d2018643444fc17c590f3e8732e1a76c6b8 (diff)
Move i915tex driver into place as just i915.
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/i915_vtbl.c')
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_vtbl.c571
1 files changed, 0 insertions, 571 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i915_vtbl.c b/src/mesa/drivers/dri/i915tex/i915_vtbl.c
deleted file mode 100644
index 35757e17eb..0000000000
--- a/src/mesa/drivers/dri/i915tex/i915_vtbl.c
+++ /dev/null
@@ -1,571 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
-#include "colormac.h"
-
-#include "tnl/t_context.h"
-#include "tnl/t_vertex.h"
-
-#include "intel_batchbuffer.h"
-#include "intel_tex.h"
-#include "intel_regions.h"
-
-#include "i915_reg.h"
-#include "i915_context.h"
-
-static void
-i915_render_prevalidate(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
-
- i915ValidateFragmentProgram(i915);
-}
-
-static void
-i915_render_start(struct intel_context *intel)
-{
-}
-
-
-static void
-i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
-
- st1 &= ~ST1_ENABLE;
-
- switch (rprim) {
- case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
- case GL_TRIANGLES:
- if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
- st1 |= ST1_ENABLE;
- break;
- case GL_LINES:
- case GL_POINTS:
- default:
- break;
- }
-
- i915->intel.reduced_primitive = rprim;
-
- if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
- INTEL_FIREVERTICES(intel);
-
- I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
- i915->state.Stipple[I915_STPREG_ST1] = st1;
- }
-}
-
-
-/* Pull apart the vertex format registers and figure out how large a
- * vertex is supposed to be.
- */
-static GLboolean
-i915_check_vertex_size(struct intel_context *intel, GLuint expected)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
- int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
- int i, sz = 0;
-
- switch (lis4 & S4_VFMT_XYZW_MASK) {
- case S4_VFMT_XY:
- sz = 2;
- break;
- case S4_VFMT_XYZ:
- sz = 3;
- break;
- case S4_VFMT_XYW:
- sz = 3;
- break;
- case S4_VFMT_XYZW:
- sz = 4;
- break;
- default:
- fprintf(stderr, "no xyzw specified\n");
- return 0;
- }
-
- if (lis4 & S4_VFMT_SPEC_FOG)
- sz++;
- if (lis4 & S4_VFMT_COLOR)
- sz++;
- if (lis4 & S4_VFMT_DEPTH_OFFSET)
- sz++;
- if (lis4 & S4_VFMT_POINT_WIDTH)
- sz++;
- if (lis4 & S4_VFMT_FOG_PARAM)
- sz++;
-
- for (i = 0; i < 8; i++) {
- switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
- case TEXCOORDFMT_2D:
- sz += 2;
- break;
- case TEXCOORDFMT_3D:
- sz += 3;
- break;
- case TEXCOORDFMT_4D:
- sz += 4;
- break;
- case TEXCOORDFMT_1D:
- sz += 1;
- break;
- case TEXCOORDFMT_2D_16:
- sz += 1;
- break;
- case TEXCOORDFMT_4D_16:
- sz += 2;
- break;
- case TEXCOORDFMT_NOT_PRESENT:
- break;
- default:
- fprintf(stderr, "bad texcoord fmt %d\n", i);
- return GL_FALSE;
- }
- lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
- }
-
- if (sz != expected)
- fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
-
- return sz == expected;
-}
-
-
-static void
-i915_emit_invarient_state(struct intel_context *intel)
-{
- BATCH_LOCALS;
-
- BEGIN_BATCH(200, 0);
-
- OUT_BATCH(_3DSTATE_AA_CMD |
- AA_LINE_ECAAR_WIDTH_ENABLE |
- AA_LINE_ECAAR_WIDTH_1_0 |
- AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
-
- OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
- OUT_BATCH(0);
-
- /* Don't support texture crossbar yet */
- OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
- CSB_TCB(0, 0) |
- CSB_TCB(1, 1) |
- CSB_TCB(2, 2) |
- CSB_TCB(3, 3) |
- CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
-
- OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
-
- /* Need to initialize this to zero.
- */
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
- OUT_BATCH(0);
-
- /* XXX: Use this */
- OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
-
- OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
-
- OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
- OUT_BATCH(0);
-
-
- /* Don't support twosided stencil yet */
- OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
- OUT_BATCH(0);
-
- ADVANCE_BATCH();
-}
-
-
-#define emit(intel, state, size ) \
- intel_batchbuffer_data(intel->batch, state, size, 0 )
-
-static GLuint
-get_dirty(struct i915_hw_state *state)
-{
- GLuint dirty;
-
- /* Workaround the multitex hang - if one texture unit state is
- * modified, emit all texture units.
- */
- dirty = state->active & ~state->emitted;
- if (dirty & I915_UPLOAD_TEX_ALL)
- state->emitted &= ~I915_UPLOAD_TEX_ALL;
- dirty = state->active & ~state->emitted;
- return dirty;
-}
-
-
-static GLuint
-get_state_size(struct i915_hw_state *state)
-{
- GLuint dirty = get_dirty(state);
- GLuint i;
- GLuint sz = 0;
-
- if (dirty & I915_UPLOAD_INVARIENT)
- sz += 30 * 4;
-
- if (dirty & I915_UPLOAD_CTX)
- sz += sizeof(state->Ctx);
-
- if (dirty & I915_UPLOAD_BUFFERS)
- sz += sizeof(state->Buffer);
-
- if (dirty & I915_UPLOAD_STIPPLE)
- sz += sizeof(state->Stipple);
-
- if (dirty & I915_UPLOAD_FOG)
- sz += sizeof(state->Fog);
-
- if (dirty & I915_UPLOAD_TEX_ALL) {
- int nr = 0;
- for (i = 0; i < I915_TEX_UNITS; i++)
- if (dirty & I915_UPLOAD_TEX(i))
- nr++;
-
- sz += (2 + nr * 3) * sizeof(GLuint) * 2;
- }
-
- if (dirty & I915_UPLOAD_CONSTANTS)
- sz += state->ConstantSize * sizeof(GLuint);
-
- if (dirty & I915_UPLOAD_PROGRAM)
- sz += state->ProgramSize * sizeof(GLuint);
-
- return sz;
-}
-
-
-/* Push the state into the sarea and/or texture memory.
- */
-static void
-i915_emit_state(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- struct i915_hw_state *state = i915->current;
- int i;
- GLuint dirty;
- BATCH_LOCALS;
-
- /* We don't hold the lock at this point, so want to make sure that
- * there won't be a buffer wrap.
- *
- * It might be better to talk about explicit places where
- * scheduling is allowed, rather than assume that it is whenever a
- * batchbuffer fills up.
- */
- intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0);
-
- /* Do this here as we may have flushed the batchbuffer above,
- * causing more state to be dirty!
- */
- dirty = get_dirty(state);
- state->emitted |= dirty;
-
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
-
- if (dirty & I915_UPLOAD_INVARIENT) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
- i915_emit_invarient_state(intel);
- }
-
- if (dirty & I915_UPLOAD_CTX) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I915_UPLOAD_CTX:\n");
-
- emit(intel, state->Ctx, sizeof(state->Ctx));
- }
-
- if (dirty & I915_UPLOAD_BUFFERS) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
- BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, 0);
- OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
- OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
- OUT_RELOC(state->draw_region->buffer,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
- state->draw_region->draw_offset);
-
- if (state->depth_region) {
- OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
- OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
- OUT_RELOC(state->depth_region->buffer,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
- state->depth_region->draw_offset);
- }
-
- OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
- OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
- OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
- OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
- OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
- OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
- ADVANCE_BATCH();
- }
-
- if (dirty & I915_UPLOAD_STIPPLE) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
- emit(intel, state->Stipple, sizeof(state->Stipple));
- }
-
- if (dirty & I915_UPLOAD_FOG) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I915_UPLOAD_FOG:\n");
- emit(intel, state->Fog, sizeof(state->Fog));
- }
-
- /* Combine all the dirty texture state into a single command to
- * avoid lockups on I915 hardware.
- */
- if (dirty & I915_UPLOAD_TEX_ALL) {
- int nr = 0;
-
- for (i = 0; i < I915_TEX_UNITS; i++)
- if (dirty & I915_UPLOAD_TEX(i))
- nr++;
-
- BEGIN_BATCH(2 + nr * 3, 0);
- OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
- OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
- for (i = 0; i < I915_TEX_UNITS; i++)
- if (dirty & I915_UPLOAD_TEX(i)) {
-
- if (state->tex_buffer[i]) {
- OUT_RELOC(state->tex_buffer[i],
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
- state->tex_offset[i]);
- }
- else if (state == &i915->meta) {
- assert(i == 0);
- OUT_BATCH(0);
- }
- else {
- OUT_BATCH(state->tex_offset[i]);
- }
-
- OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
- }
- ADVANCE_BATCH();
-
- BEGIN_BATCH(2 + nr * 3, 0);
- OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
- OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
- for (i = 0; i < I915_TEX_UNITS; i++)
- if (dirty & I915_UPLOAD_TEX(i)) {
- OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
- }
- ADVANCE_BATCH();
- }
-
- if (dirty & I915_UPLOAD_CONSTANTS) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
- emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
- }
-
- if (dirty & I915_UPLOAD_PROGRAM) {
- if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
-
- assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
-
- emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
- if (INTEL_DEBUG & DEBUG_STATE)
- i915_disassemble_program(state->Program, state->ProgramSize);
- }
-
- assert(get_dirty(state) == 0);
-}
-
-static void
-i915_destroy_context(struct intel_context *intel)
-{
- GLuint i;
- struct i915_context *i915 = i915_context(&intel->ctx);
-
- for (i = 0; i < I915_TEX_UNITS; i++) {
- if (i915->state.tex_buffer[i] != NULL) {
- dri_bo_unreference(i915->state.tex_buffer[i]);
- i915->state.tex_buffer[i] = NULL;
- }
- }
-
- _tnl_free_vertices(&intel->ctx);
-}
-
-
-/**
- * Set the drawing regions for the color and depth/stencil buffers.
- * This involves setting the pitch, cpp and buffer ID/location.
- * Also set pixel format for color and Z rendering
- * Used for setting both regular and meta state.
- */
-void
-i915_state_draw_region(struct intel_context *intel,
- struct i915_hw_state *state,
- struct intel_region *color_region,
- struct intel_region *depth_region)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- GLuint value;
-
- ASSERT(state == &i915->state || state == &i915->meta);
-
- if (state->draw_region != color_region) {
- intel_region_release(&state->draw_region);
- intel_region_reference(&state->draw_region, color_region);
- }
- if (state->depth_region != depth_region) {
- intel_region_release(&state->depth_region);
- intel_region_reference(&state->depth_region, depth_region);
- }
-
- /*
- * Set stride/cpp values
- */
- if (color_region) {
- state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
- BUF_3D_USE_FENCE);
- }
-
- if (depth_region) {
- state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- state->Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
- BUF_3D_USE_FENCE);
- }
-
- /*
- * Compute/set I915_DESTREG_DV1 value
- */
- value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
- if (color_region && color_region->cpp == 4) {
- value |= DV_PF_8888;
- }
- else {
- value |= (DITHER_FULL_ALWAYS | DV_PF_565);
- }
- if (depth_region && depth_region->cpp == 4) {
- value |= DEPTH_FRMT_24_FIXED_8_OTHER;
- }
- else {
- value |= DEPTH_FRMT_16_FIXED;
- }
- state->Buffer[I915_DESTREG_DV1] = value;
-
- I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
-}
-
-
-static void
-i915_set_draw_region(struct intel_context *intel,
- struct intel_region *color_region,
- struct intel_region *depth_region)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- i915_state_draw_region(intel, &i915->state, color_region, depth_region);
-}
-
-
-
-static void
-i915_lost_hardware(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- i915->state.emitted = 0;
-}
-
-static GLuint
-i915_flush_cmd(void)
-{
- return MI_FLUSH | FLUSH_MAP_CACHE;
-}
-
-static void
-i915_assert_not_dirty( struct intel_context *intel )
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- struct i915_hw_state *state = i915->current;
- GLuint dirty = get_dirty(state);
- assert(!dirty);
-}
-
-
-void
-i915InitVtbl(struct i915_context *i915)
-{
- i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
- i915->intel.vtbl.destroy = i915_destroy_context;
- i915->intel.vtbl.emit_state = i915_emit_state;
- i915->intel.vtbl.lost_hardware = i915_lost_hardware;
- i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
- i915->intel.vtbl.render_start = i915_render_start;
- i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
- i915->intel.vtbl.set_draw_region = i915_set_draw_region;
- i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
- i915->intel.vtbl.flush_cmd = i915_flush_cmd;
- i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
-}