diff options
author | Brian Paul <brianp@vmware.com> | 2009-01-01 14:04:57 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-01 14:05:30 -0700 |
commit | 4a6ad999ea312f0af85de621c8b6a15a3d3b7ffd (patch) | |
tree | 95c1e3d41bab7679062de730af05ffc3685eed30 /src/mesa/drivers/dri/i965/brw_context.h | |
parent | 3b891a502b030f2ce8cd7a1aba93df11595f5c95 (diff) |
i965: increase number of texture samplers to 16
This lets GLSL shaders use up to 16 samplers.
Fixed function is still limited to 8 textures.
Tested with progs/glsl/samplers.c
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 77980109cd..5d3f99e025 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -238,7 +238,7 @@ struct brw_vs_ouput_sizes { }; -#define BRW_MAX_TEX_UNIT 8 +#define BRW_MAX_TEX_UNIT 16 #define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS enum brw_cache_id { |