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authorBrian Paul <brianp@vmware.com>2009-06-12 16:21:20 -0600
committerBrian Paul <brianp@vmware.com>2009-06-12 16:21:20 -0600
commit18af7c384cf663533f210d95d074c244d4214f29 (patch)
tree19bebbe3ff280eebfd68f7fadeb3aa77b3841a68 /src/mesa/drivers/dri/i965/brw_wm_fp.c
parent05f0d90962147ad61050bbcde42775a3422e68a5 (diff)
i965: interpolate colors with perspective correction by default
...rather than with linear interpolation. Modern hardware should use perspective-corrected interpolation for colors (as for texcoords). glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get linear interpolation if mode = GL_FASTEST.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_fp.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c26
1 files changed, 19 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index 1798d842c7..5b302cc309 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -354,13 +354,25 @@ static void emit_interp( struct brw_wm_compile *c,
src_undef());
}
else {
- emit_op(c,
- WM_LINTERP,
- dst,
- 0,
- interp,
- deltas,
- src_undef());
+ if (c->key.linear_color) {
+ emit_op(c,
+ WM_LINTERP,
+ dst,
+ 0,
+ interp,
+ deltas,
+ src_undef());
+ }
+ else {
+ /* perspective-corrected color interpolation */
+ emit_op(c,
+ WM_PINTERP,
+ dst,
+ 0,
+ interp,
+ deltas,
+ get_pixel_w(c));
+ }
}
break;
case FRAG_ATTRIB_FOGC: