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authorBrian <brian.paul@tungstengraphics.com>2008-01-06 10:43:20 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/drivers/dri/intel/intel_buffers.c
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_buffers.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 78ffa3c1f8..c654474200 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -102,7 +102,7 @@ struct intel_region *
intel_drawbuf_region(struct intel_context *intel)
{
struct intel_renderbuffer *irbColor =
- intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]);
+ intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
if (irbColor)
return irbColor->region;
else
@@ -931,7 +931,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/*
* How many color buffers are we drawing into?
*/
- if (fb->_NumColorDrawBuffers[0] != 1) {
+ if (fb->_NumColorDrawBuffers != 1) {
/* writing to 0 or 2 or 4 color buffers */
/*_mesa_debug(ctx, "Software rendering\n");*/
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
@@ -967,7 +967,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/* drawing to user-created FBO */
struct intel_renderbuffer *irb;
intelSetRenderbufferClipRects(intel);
- irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
+ irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
colorRegion = (irb && irb->region) ? irb->region : NULL;
}
}