summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/nouveau/nv40_shader.h
diff options
context:
space:
mode:
authorMatthieu Castet <castet.matthieu@free.fr>2007-09-16 23:19:22 +0200
committerMatthieu Castet <castet.matthieu@free.fr>2007-09-16 23:19:22 +0200
commit7cc4d31ed9ff0e7f428b9ab05fc69b4e037c0a3a (patch)
tree9f8201ce8a89a6c439a952e46d9757152c57cda8 /src/mesa/drivers/dri/nouveau/nv40_shader.h
parent7356dac1b69ca76706439bb7c51ef37fee6588a2 (diff)
nouveau : use GLfloat instead of uint32_t. After all, our vertex attributes are float.
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv40_shader.h')
0 files changed, 0 insertions, 0 deletions