summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/r128/r128_screen.c
diff options
context:
space:
mode:
authorMichel Dänzer <michel@daenzer.net>2005-11-29 13:13:34 +0000
committerMichel Dänzer <michel@daenzer.net>2005-11-29 13:13:34 +0000
commit9790e641ef24859833c01a1fa7004a1c2b73ddd1 (patch)
tree61e97ca28db1dc16ae0cc164b93cc306bebfa3e6 /src/mesa/drivers/dri/r128/r128_screen.c
parent58f45fa44deeb0277154a2f193d33824bb4c1c85 (diff)
If the DDX driver didn't reserve any video RAM for textures, fall back to
using only GART memory for textures instead of segfaulting in the texture management code. (Bug 5115)
Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_screen.c')
-rw-r--r--src/mesa/drivers/dri/r128/r128_screen.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c
index c91f9fdbf7..4f1b20aadd 100644
--- a/src/mesa/drivers/dri/r128/r128_screen.c
+++ b/src/mesa/drivers/dri/r128/r128_screen.c
@@ -198,11 +198,19 @@ r128CreateScreen( __DRIscreenPrivate *sPriv )
r128Screen->depthPitch = r128DRIPriv->depthPitch;
r128Screen->spanOffset = r128DRIPriv->spanOffset;
- r128Screen->texOffset[R128_LOCAL_TEX_HEAP] = r128DRIPriv->textureOffset;
- r128Screen->texSize[R128_LOCAL_TEX_HEAP] = r128DRIPriv->textureSize;
- r128Screen->logTexGranularity[R128_LOCAL_TEX_HEAP] = r128DRIPriv->log2TexGran;
+ if ( r128DRIPriv->textureSize == 0 ) {
+ r128Screen->texOffset[R128_LOCAL_TEX_HEAP] =
+ r128DRIPriv->agpTexOffset + R128_AGP_TEX_OFFSET;
+ r128Screen->texSize[R128_LOCAL_TEX_HEAP] = r128DRIPriv->agpTexMapSize;
+ r128Screen->logTexGranularity[R128_LOCAL_TEX_HEAP] =
+ r128DRIPriv->log2AGPTexGran;
+ } else {
+ r128Screen->texOffset[R128_LOCAL_TEX_HEAP] = r128DRIPriv->textureOffset;
+ r128Screen->texSize[R128_LOCAL_TEX_HEAP] = r128DRIPriv->textureSize;
+ r128Screen->logTexGranularity[R128_LOCAL_TEX_HEAP] = r128DRIPriv->log2TexGran;
+ }
- if ( r128Screen->IsPCI ) {
+ if ( !r128Screen->agpTextures.map || r128DRIPriv->textureSize == 0 ) {
r128Screen->numTexHeaps = R128_NR_TEX_HEAPS - 1;
r128Screen->texOffset[R128_AGP_TEX_HEAP] = 0;
r128Screen->texSize[R128_AGP_TEX_HEAP] = 0;