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authorBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 15:24:50 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 15:24:50 +0000
commit4e713913fb88bc221eea1a18822cc782ca39af4d (patch)
tree71607e8e178163d5e8b79df15582cce89c6728cd /src/mesa/drivers/dri/r128/r128_tex.c
parentd4636e74c86fad221c57a3a1704106e2367fc230 (diff)
Undo some bits from last check-in related to the ctx->Driver.NewTextureObject
functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was).
Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_tex.c')
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.c19
1 files changed, 4 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c
index 20e18dafee..373ff5c76b 100644
--- a/src/mesa/drivers/dri/r128/r128_tex.c
+++ b/src/mesa/drivers/dri/r128/r128_tex.c
@@ -299,7 +299,6 @@ static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
- assert(t);
if ( t ) {
driSwapOutTextureObject( t );
}
@@ -363,7 +362,6 @@ static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
- assert(t);
if ( t ) {
driSwapOutTextureObject( (driTextureObject *) t );
}
@@ -555,8 +553,6 @@ static void r128TexParameter( GLcontext *ctx, GLenum target,
}
}
-#if 00
-/* note needed */
static void r128BindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
@@ -571,7 +567,7 @@ static void r128BindTexture( GLcontext *ctx, GLenum target,
}
}
}
-#endif
+
static void r128DeleteTexture( GLcontext *ctx,
struct gl_texture_object *tObj )
@@ -594,21 +590,14 @@ static void r128DeleteTexture( GLcontext *ctx,
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
r128NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
- r128ContextPtr rmesa = R128_CONTEXT(ctx);
struct gl_texture_object *obj;
- driTextureObject *t;
obj = _mesa_new_texture_object(ctx, name, target);
- if (!obj)
- return NULL;
- t = (driTextureObject *) r128AllocTexObj(obj);
- if (!t) {
- _mesa_delete_texture_object(ctx, obj);
- return NULL;
- }
return obj;
}
@@ -621,7 +610,7 @@ void r128InitTextureFuncs( struct dd_function_table *functions )
functions->TexImage2D = r128TexImage2D;
functions->TexSubImage2D = r128TexSubImage2D;
functions->TexParameter = r128TexParameter;
- /*functions->BindTexture = r128BindTexture;*/
+ functions->BindTexture = r128BindTexture;
functions->NewTextureObject = r128NewTextureObject;
functions->DeleteTexture = r128DeleteTexture;
functions->IsTextureResident = driIsTextureResident;