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authorAapo Tahkola <aet@rasterburn.org>2005-12-17 11:39:40 +0000
committerAapo Tahkola <aet@rasterburn.org>2005-12-17 11:39:40 +0000
commite34700af7a5c8ca0ba1f0365f479c666a137a266 (patch)
treea608fb98ad494bcc2054386a2aa493a99ea50617 /src/mesa/drivers/dri/r300/r300_state.h
parentc9b4acfeb8044bfe3f9275cb51fed9ccd3651d95 (diff)
Add some missing hooks. This should fix various little problems with window movement and 2d windows flashing on top of 3d windows. This problem was previously shadowed by r300ResetHwState as it gets called frequently.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.h')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h
index 9564c0716c..9262a14bc4 100644
--- a/src/mesa/drivers/dri/r300/r300_state.h
+++ b/src/mesa/drivers/dri/r300/r300_state.h
@@ -63,6 +63,7 @@ extern void r300ResetHwState(r300ContextPtr r300);
extern void r300InitState(r300ContextPtr r300);
extern void r300InitStateFuncs(struct dd_function_table* functions);
+extern void r300UpdateWindow(GLcontext * ctx);
extern void r300SetupVertexShader(r300ContextPtr rmesa);
extern void r300SetupPixelShader(r300ContextPtr rmesa);