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authorBrian Paul <brian.paul@tungstengraphics.com>2005-10-05 01:48:07 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-10-05 01:48:07 +0000
commita9fc8ba756dd25a07dc19058fe60f65bda82a055 (patch)
treeaa863fa82d93ea468d6c16e3db6fa74ad1ffb5cb /src/mesa/drivers/dri/tdfx
parent91802fdf730451aaa0246f514f6778ffaef92c50 (diff)
In gl_texture_image replace IntFormat with InternalFormat and Format with
_BaseFormat to be consistant with gl_renderbuffer.
Diffstat (limited to 'src/mesa/drivers/dri/tdfx')
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.c32
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texstate.c24
2 files changed, 28 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
index cf4de23b36..6d39067de4 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
@@ -98,7 +98,7 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
srcRowStride, /* dstRowStride */
0, /* dstImageStride */
srcWidth, srcHeight, 1,
- texImage->Format, _t, srcImage, &ctx->DefaultPacking);
+ texImage->_BaseFormat, _t, srcImage, &ctx->DefaultPacking);
}
if (srcHeight == 1) {
@@ -139,7 +139,7 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
if (bpt) {
src = _s;
dst = _d;
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
texImage->TexFormat, dstImage,
0, 0, 0, /* dstX/Y/Zoffset */
dstWidth * bpt,
@@ -1185,7 +1185,7 @@ adjust2DRatio (GLcontext *ctx,
return GL_FALSE;
}
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
texImage->TexFormat, tempImage,
0, 0, 0, /* dstX/Y/Zoffset */
width * texelBytes, /* dstRowStride */
@@ -1229,7 +1229,7 @@ adjust2DRatio (GLcontext *ctx,
width, height, /* src */
newWidth, newHeight, /* dst */
rawImage /*src*/, tempImage /*dst*/ );
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
texImage->TexFormat, texImage->Data,
xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */
dstRowStride,
@@ -1321,7 +1321,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
case GL_RGBA4_S3TC:
internalFormat = GL_COMPRESSED_RGBA_FXT1_3DFX;
}
- texImage->IntFormat = internalFormat;
+ texImage->InternalFormat = internalFormat;
}
#endif
#if FX_TC_NAPALM
@@ -1333,7 +1333,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
texNapalm = GL_COMPRESSED_RGBA_FXT1_3DFX;
}
if (texNapalm) {
- texImage->IntFormat = internalFormat = texNapalm;
+ texImage->InternalFormat = internalFormat = texNapalm;
texImage->IsCompressed = GL_TRUE;
}
}
@@ -1386,7 +1386,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
else {
/* no rescaling needed */
/* unpack image, apply transfer ops and store in texImage->Data */
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
texImage->TexFormat, texImage->Data,
0, 0, 0, /* dstX/Y/Zoffset */
dstRowStride,
@@ -1469,11 +1469,11 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
assert(mml);
assert(texImage->Data); /* must have an existing texture image! */
- assert(texImage->Format);
+ assert(texImage->_BaseFormat);
texelBytes = texImage->TexFormat->TexelBytes;
if (texImage->IsCompressed) {
- dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, mml->width);
+ dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width);
} else {
dstRowStride = mml->width * texelBytes;
}
@@ -1496,7 +1496,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
}
else {
/* no rescaling needed */
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
texImage->TexFormat, texImage->Data,
xoffset, yoffset, 0,
dstRowStride,
@@ -1736,12 +1736,12 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
mml = TDFX_TEXIMAGE_DATA(texImage);
assert(mml);
- srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width);
+ srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, width);
- destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+ destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
mml->width);
dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texImage->IntFormat,
+ texImage->InternalFormat,
mml->width,
(GLubyte*) texImage->Data);
@@ -1757,9 +1757,9 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
* see fxDDCompressedTexImage2D for caveats
*/
if (mml->wScale != 1 || mml->hScale != 1) {
- srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, texImage->Width);
+ srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, texImage->Width);
- destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+ destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
mml->width);
_mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4,
destRowStride, mml->height / 4,
@@ -1829,7 +1829,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
tObj->Image[0][level]->Height = height;
tObj->Image[0][level]->Border = border;
#if 0
- tObj->Image[0][level]->IntFormat = internalFormat;
+ tObj->Image[0][level]->InternalFormat = internalFormat;
#endif
if (level == 0) {
/* don't use mipmap levels > 0 */
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
index 7059b56e3d..f5f385fad7 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
@@ -1629,7 +1629,7 @@ static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit)
/* Check if we really need to update the texenv state */
envMode = ctx->Texture.Unit[unit].EnvMode;
- baseFormat = tObj->Image[0][tObj->BaseLevel]->Format;
+ baseFormat = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
if (TDFX_IS_NAPALM(fxMesa)) {
/* see if we really need to update the unit */
@@ -1952,10 +1952,10 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
baseImage0->Format != fxMesa->TexState.TexFormat[1] ||
(fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)*/) {
hw1 = SetupTexEnvNapalm(ctx, GL_TRUE, &ctx->Texture.Unit[0],
- baseImage0->Format, &fxMesa->TexCombineExt[1]);
+ baseImage0->_BaseFormat, &fxMesa->TexCombineExt[1]);
#if 0/*JJJ*/
fxMesa->TexState.EnvMode[1] = envMode0;
- fxMesa->TexState.TexFormat[1] = baseImage0->Format;
+ fxMesa->TexState.TexFormat[1] = baseImage0->_BaseFormat;
fxMesa->TexState.Enabled[0] = ctx->Texture.Unit[0]._ReallyEnabled;
#endif
}
@@ -1964,13 +1964,13 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
if (1/*fxMesa->TexState.Enabled[1] != ctx->Texture.Unit[1]._ReallyEnabled ||
envMode1 != fxMesa->TexState.EnvMode[0] ||
envMode1 == GL_COMBINE_EXT ||
- baseImage1->Format != fxMesa->TexState.TexFormat[0] ||
+ baseImage1->_BaseFormat != fxMesa->TexState.TexFormat[0] ||
(fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)*/) {
hw2 = SetupTexEnvNapalm(ctx, GL_FALSE, &ctx->Texture.Unit[1],
- baseImage1->Format, &fxMesa->TexCombineExt[0]);
+ baseImage1->_BaseFormat, &fxMesa->TexCombineExt[0]);
#if 0/*JJJ*/
fxMesa->TexState.EnvMode[0] = envMode1;
- fxMesa->TexState.TexFormat[0] = baseImage1->Format;
+ fxMesa->TexState.TexFormat[0] = baseImage1->_BaseFormat;
fxMesa->TexState.Enabled[1] = ctx->Texture.Unit[1]._ReallyEnabled;
#endif
}
@@ -1994,21 +1994,21 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
envMode0 == GL_COMBINE_EXT ||
envMode1 != fxMesa->TexState.EnvMode[unit1] ||
envMode1 == GL_COMBINE_EXT ||
- baseImage0->Format != fxMesa->TexState.TexFormat[unit0] ||
- baseImage1->Format != fxMesa->TexState.TexFormat[unit1] ||
+ baseImage0->_BaseFormat != fxMesa->TexState.TexFormat[unit0] ||
+ baseImage1->_BaseFormat != fxMesa->TexState.TexFormat[unit1] ||
(fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)*/) {
if (!SetupDoubleTexEnvVoodoo3(ctx, unit0,
- ctx->Texture.Unit[0].EnvMode, baseImage0->Format,
- ctx->Texture.Unit[1].EnvMode, baseImage1->Format)) {
+ ctx->Texture.Unit[0].EnvMode, baseImage0->_BaseFormat,
+ ctx->Texture.Unit[1].EnvMode, baseImage1->_BaseFormat)) {
FALLBACK(fxMesa, TDFX_FALLBACK_TEXTURE_ENV, GL_TRUE);
}
#if 0/*JJJ*/
fxMesa->TexState.EnvMode[unit0] = envMode0;
- fxMesa->TexState.TexFormat[unit0] = baseImage0->Format;
+ fxMesa->TexState.TexFormat[unit0] = baseImage0->_BaseFormat;
fxMesa->TexState.EnvMode[unit1] = envMode1;
- fxMesa->TexState.TexFormat[unit1] = baseImage1->Format;
+ fxMesa->TexState.TexFormat[unit1] = baseImage1->_BaseFormat;
fxMesa->TexState.Enabled[0] = ctx->Texture.Unit[0]._ReallyEnabled;
fxMesa->TexState.Enabled[1] = ctx->Texture.Unit[1]._ReallyEnabled;
#endif