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authorBrian Paul <brianp@vmware.com>2009-10-22 19:49:21 -0600
committerBrian Paul <brianp@vmware.com>2009-10-22 19:57:32 -0600
commit1160acbfea986a821761d18f5f14d5d2cb0dea8c (patch)
tree81e14117fc5b73e2f53b2cc6deb35e416036f3bb /src/mesa/drivers/dri/trident/trident_context.c
parentcf0e25d4c89b62f37ff8d1f11c50efcab6557c7f (diff)
dri/drivers: update driNewRenderbuffer() to take a gl_format
Now pass a specific MESA_FORMAT_x token to indicate the renderbuffer's format. This is better than passing a GLenum and having to guess the specific format. I'm unable to test all the drivers, but any issues should be easy to fix.
Diffstat (limited to 'src/mesa/drivers/dri/trident/trident_context.c')
-rw-r--r--src/mesa/drivers/dri/trident/trident_context.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c
index b5126b07ea..b693a95ece 100644
--- a/src/mesa/drivers/dri/trident/trident_context.c
+++ b/src/mesa/drivers/dri/trident/trident_context.c
@@ -215,7 +215,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
screen->frontOffset, screen->frontPitch,
driDrawPriv);
/*
@@ -226,7 +226,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
screen->backOffset, screen->backPitch,
driDrawPriv);
/*
@@ -237,7 +237,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+ = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp,
screen->depthOffset, screen->depthPitch,
driDrawPriv);
/*
@@ -247,7 +247,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp,
screen->depthOffset, screen->depthPitch,
driDrawPriv);
/*
@@ -259,7 +259,7 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,
/* no h/w stencil?
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT);
+ = driNewRenderbuffer(MESA_FORMAT_S8);
tridentSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}