diff options
author | Roland Scheidegger <sroland@vmware.com> | 2009-07-31 23:24:44 +0200 |
---|---|---|
committer | Roland Scheidegger <sroland@vmware.com> | 2009-07-31 23:24:44 +0200 |
commit | 801c3fcbca69a17f0696522b91cbfc378094974b (patch) | |
tree | 6dc778c73a25d8e5463a1d216b64e31854d4dcbd /src/mesa/drivers | |
parent | 2730ee75c73e79f4196d6df5540da7063a96c25e (diff) |
radeon: fix r100/r200 compressed texture stride
This almost fixes compressed mipmapped textures on r200, though some small
mip levels are still broken.
Leave r300 compressed texture stride as is though afaik it's different
to pre-radeon-rewrite too. Also do the fixup for rs600 uncompressed row stride
at same place.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.c | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_common_context.c | 13 |
2 files changed, 12 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 6f3aab986d..db404b3847 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -451,11 +451,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, r300InitState(r300); r300InitShaderFunctions(r300); - if (screen->chip_family == CHIP_FAMILY_RS600 || screen->chip_family == CHIP_FAMILY_RS690 || - screen->chip_family == CHIP_FAMILY_RS740) { - r300->radeon.texture_row_align = 64; - } - r300InitGLExtensions(ctx); return GL_TRUE; diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c index 4e4eba5d94..2a017b59cf 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c @@ -245,9 +245,20 @@ GLboolean radeonInitContext(radeonContextPtr radeon, radeon->texture_row_align = 256; radeon->texture_rect_row_align = 256; radeon->texture_compressed_row_align = 256; - } else { + } else if (IS_R200_CLASS(radeon->radeonScreen) || + IS_R100_CLASS(radeon->radeonScreen)) { radeon->texture_row_align = 32; radeon->texture_rect_row_align = 64; + radeon->texture_compressed_row_align = 32; + } else { /* R300 - not sure this is all correct */ + int chip_family = radeon->radeonScreen->chip_family; + if (chip_family == CHIP_FAMILY_RS600 || + chip_family == CHIP_FAMILY_RS690 || + chip_family == CHIP_FAMILY_RS740) + radeon->texture_row_align = 64; + else + radeon->texture_row_align = 32; + radeon->texture_rect_row_align = 64; radeon->texture_compressed_row_align = 64; } |