summaryrefslogtreecommitdiff
path: root/src/mesa/main/api_arrayelt.c
diff options
context:
space:
mode:
authorAlex Deucher <alexdeucher@gmail.com>2009-06-12 12:09:34 -0400
committerAlex Deucher <alexdeucher@gmail.com>2009-06-12 12:09:34 -0400
commit1036ef2bf468611d37b5df06fc4424f2002e3837 (patch)
treef0859a6d903c2570a0a00c918da88139f8f7d065 /src/mesa/main/api_arrayelt.c
parent917f8bc1a85e61311cef6478127b387df70fba14 (diff)
parent1cd0afffc9edbcac690f8ab436aecfced26b0aba (diff)
Merge master and fix conflicts
Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
-rw-r--r--src/mesa/main/api_arrayelt.c39
1 files changed, 20 insertions, 19 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index d124c724c9..f5b7d1e138 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1094,48 +1094,49 @@ static void _ae_update_state( GLcontext *ctx )
AEarray *aa = actx->arrays;
AEattrib *at = actx->attribs;
GLuint i;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
actx->nr_vbos = 0;
/* conventional vertex arrays */
- if (ctx->Array.ArrayObj->Index.Enabled) {
- aa->array = &ctx->Array.ArrayObj->Index;
+ if (arrayObj->Index.Enabled) {
+ aa->array = &arrayObj->Index;
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
- aa->array = &ctx->Array.ArrayObj->EdgeFlag;
+ if (arrayObj->EdgeFlag.Enabled) {
+ aa->array = &arrayObj->EdgeFlag;
aa->offset = _gloffset_EdgeFlagv;
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->Normal.Enabled) {
- aa->array = &ctx->Array.ArrayObj->Normal;
+ if (arrayObj->Normal.Enabled) {
+ aa->array = &arrayObj->Normal;
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->Color.Enabled) {
- aa->array = &ctx->Array.ArrayObj->Color;
+ if (arrayObj->Color.Enabled) {
+ aa->array = &arrayObj->Color;
aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
- aa->array = &ctx->Array.ArrayObj->SecondaryColor;
+ if (arrayObj->SecondaryColor.Enabled) {
+ aa->array = &arrayObj->SecondaryColor;
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->FogCoord.Enabled) {
- aa->array = &ctx->Array.ArrayObj->FogCoord;
+ if (arrayObj->FogCoord.Enabled) {
+ aa->array = &arrayObj->FogCoord;
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i];
+ struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
if (attribArray->Enabled) {
/* NOTE: we use generic glVertexAttribNV functions here.
* If we ever remove GL_NV_vertex_program this will have to change.
@@ -1152,8 +1153,8 @@ static void _ae_update_state( GLcontext *ctx )
}
/* generic vertex attribute arrays */
- for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
- struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i];
+ for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
+ struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
if (attribArray->Enabled) {
at->array = attribArray;
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
@@ -1179,18 +1180,18 @@ static void _ae_update_state( GLcontext *ctx )
}
/* finally, vertex position */
- if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) {
+ if (arrayObj->VertexAttrib[0].Enabled) {
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
* issued as the last (provoking) attribute).
*/
- aa->array = &ctx->Array.ArrayObj->VertexAttrib[0];
+ aa->array = &arrayObj->VertexAttrib[0];
assert(aa->array->Size >= 2); /* XXX fix someday? */
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- else if (ctx->Array.ArrayObj->Vertex.Enabled) {
- aa->array = &ctx->Array.ArrayObj->Vertex;
+ else if (arrayObj->Vertex.Enabled) {
+ aa->array = &arrayObj->Vertex;
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;