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authorBrian Paul <brian.paul@tungstengraphics.com>2004-10-02 16:39:09 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-10-02 16:39:09 +0000
commit53f82c5aadbb15585754bfacf3237093eccdb2ce (patch)
tree93c013f62d99caf8581c774f768cb7f365350095 /src/mesa/main/buffers.c
parent289ffee2a017308a9a97689662293613dc62d9e9 (diff)
added support for GL_ARB_draw_buffers
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c393
1 files changed, 200 insertions, 193 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 4c5c077669..35e03d7eb5 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -149,7 +149,7 @@ _mesa_Clear( GLbitfield mask )
*/
ddMask = 0;
if (mask & GL_COLOR_BUFFER_BIT)
- ddMask |= ctx->Color._DrawDestMask;
+ ddMask |= ctx->Color._DrawDestMask[0];
if ((mask & GL_DEPTH_BUFFER_BIT) && ctx->Visual.depthBits > 0)
ddMask |= GL_DEPTH_BUFFER_BIT;
if ((mask & GL_STENCIL_BUFFER_BIT) && ctx->Visual.stencilBits > 0)
@@ -164,6 +164,121 @@ _mesa_Clear( GLbitfield mask )
}
+
+/**
+ * Return bitmask of DD_* flags indicating which color buffers are
+ * available to the rendering context;
+ */
+static GLuint
+supported_buffer_bitmask(const GLcontext *ctx)
+{
+ GLuint mask = DD_FRONT_LEFT_BIT; /* always have this */
+ GLuint i;
+
+ if (ctx->Visual.stereoMode) {
+ mask |= DD_FRONT_RIGHT_BIT;
+ if (ctx->Visual.doubleBufferMode) {
+ mask |= DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
+ }
+ }
+ else if (ctx->Visual.doubleBufferMode) {
+ mask |= DD_BACK_LEFT_BIT;
+ }
+
+ for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
+ mask |= (DD_AUX0_BIT << i);
+ }
+
+ return mask;
+}
+
+
+/**
+ * Helper routine used by glDrawBuffer and glDrawBuffersARB.
+ * Given a GLenum naming (a) color buffer(s), return the corresponding
+ * bitmask of DD_* flags.
+ */
+static GLuint
+draw_buffer_enum_to_bitmask(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_FRONT:
+ return DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
+ case GL_BACK:
+ return DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
+ case GL_NONE:
+ return 0;
+ case GL_RIGHT:
+ return DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
+ case GL_FRONT_RIGHT:
+ return DD_FRONT_RIGHT_BIT;
+ case GL_BACK_RIGHT:
+ return DD_BACK_RIGHT_BIT;
+ case GL_BACK_LEFT:
+ return DD_BACK_LEFT_BIT;
+ case GL_FRONT_AND_BACK:
+ return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
+ | DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
+ case GL_LEFT:
+ return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
+ case GL_FRONT_LEFT:
+ return DD_FRONT_LEFT_BIT;
+ case GL_AUX0:
+ return DD_AUX0_BIT;
+ case GL_AUX1:
+ return DD_AUX1_BIT;
+ case GL_AUX2:
+ return DD_AUX2_BIT;
+ case GL_AUX3:
+ return DD_AUX3_BIT;
+ default:
+ /* error */
+ return ~0;
+ }
+}
+
+
+/**
+ * Helper routine used by glReadBuffer.
+ * Given a GLenum naming (a) color buffer(s), return the corresponding
+ * bitmask of DD_* flags.
+ */
+static GLuint
+read_buffer_enum_to_bitmask(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_FRONT:
+ return DD_FRONT_LEFT_BIT;
+ case GL_BACK:
+ return DD_BACK_LEFT_BIT;
+ case GL_RIGHT:
+ return DD_FRONT_RIGHT_BIT;
+ case GL_FRONT_RIGHT:
+ return DD_FRONT_RIGHT_BIT;
+ case GL_BACK_RIGHT:
+ return DD_BACK_RIGHT_BIT;
+ case GL_BACK_LEFT:
+ return DD_BACK_LEFT_BIT;
+ case GL_LEFT:
+ return DD_FRONT_LEFT_BIT;
+ case GL_FRONT_LEFT:
+ return DD_FRONT_LEFT_BIT;
+ case GL_AUX0:
+ return DD_AUX0_BIT;
+ case GL_AUX1:
+ return DD_AUX1_BIT;
+ case GL_AUX2:
+ return DD_AUX2_BIT;
+ case GL_AUX3:
+ return DD_AUX3_BIT;
+ default:
+ /* error */
+ return ~0;
+ }
+}
+
+
+
/**
* Specify which color buffers to draw into.
*
@@ -179,6 +294,7 @@ _mesa_Clear( GLbitfield mask )
void GLAPIENTRY
_mesa_DrawBuffer( GLenum mode )
{
+ GLenum destMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
@@ -188,124 +304,22 @@ _mesa_DrawBuffer( GLenum mode )
/*
* Do error checking and compute the _DrawDestMask bitfield.
*/
- switch (mode) {
- case GL_FRONT:
- /* never an error */
- if (ctx->Visual.stereoMode)
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
- else
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
- break;
- case GL_BACK:
- if (!ctx->Visual.doubleBufferMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK)");
- return;
- }
- if (ctx->Visual.stereoMode)
- ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
- else
- ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT;
- break;
- case GL_NONE:
- /* never an error */
- ctx->Color._DrawDestMask = 0;
- break;
-#if _HAVE_FULL_GL
- case GL_RIGHT:
- if (!ctx->Visual.stereoMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_RIGHT)");
- return;}
- if (ctx->Visual.doubleBufferMode)
- ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
- else
- ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT;
- break;
- case GL_FRONT_RIGHT:
- if (!ctx->Visual.stereoMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_RIGHT)");
- return;
- }
- ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT;
- break;
- case GL_BACK_RIGHT:
- if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_RIGHT)");
- return;
- }
- ctx->Color._DrawDestMask = DD_BACK_RIGHT_BIT;
- break;
- case GL_BACK_LEFT:
- if (!ctx->Visual.doubleBufferMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_LEFT)");
- return;
- }
- ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT;
- break;
- case GL_FRONT_AND_BACK:
- if (!ctx->Visual.doubleBufferMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_AND_BACK)");
- return;
- }
- if (ctx->Visual.stereoMode)
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
- | DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
- else
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
- break;
- case GL_LEFT:
- /* never an error */
- if (ctx->Visual.doubleBufferMode)
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
- else
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
- break;
- case GL_FRONT_LEFT:
- /* never an error */
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
- break;
- case GL_AUX0:
- if (ctx->Visual.numAuxBuffers >= 1) {
- ctx->Color._DrawDestMask = DD_AUX0_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" );
- return;
- }
- break;
- case GL_AUX1:
- if (ctx->Visual.numAuxBuffers >= 2) {
- ctx->Color._DrawDestMask = DD_AUX1_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" );
- return;
- }
- break;
- case GL_AUX2:
- if (ctx->Visual.numAuxBuffers >= 3) {
- ctx->Color._DrawDestMask = DD_AUX2_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" );
- return;
- }
- break;
- case GL_AUX3:
- if (ctx->Visual.numAuxBuffers >= 4) {
- ctx->Color._DrawDestMask = DD_AUX3_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" );
- return;
- }
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
- return;
+ destMask = draw_buffer_enum_to_bitmask(mode);
+ if (destMask == ~0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(mode)");
+ return;
+ }
+
+ supportedMask = supported_buffer_bitmask(ctx);
+ destMask &= supportedMask;
+
+ if (destMask == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(mode)");
+ return;
}
- ctx->Color.DrawBuffer = mode;
+ ctx->Color.DrawBuffer[0] = mode;
+ ctx->Color._DrawDestMask[0] = destMask;
ctx->NewState |= _NEW_COLOR;
/*
@@ -317,6 +331,60 @@ _mesa_DrawBuffer( GLenum mode )
/**
+ * Called by glDrawBuffersARB; specifies the destination color buffers
+ * for N fragment program color outputs.
+ */
+void GLAPIENTRY
+_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
+{
+ GLint i;
+ GLuint usedBufferMask, supportedMask;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (n < 1 || n > ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)" );
+ return;
+ }
+
+ supportedMask = supported_buffer_bitmask(ctx);
+ usedBufferMask = 0;
+ for (i = 0; i < n; i++) {
+ GLuint destMask = draw_buffer_enum_to_bitmask(buffers[i]);
+ if (destMask == ~0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
+ return;
+ }
+ destMask &= supportedMask;
+ if (destMask == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawBuffersARB(unsupported buffer)");
+ return;
+ }
+ if (destMask & usedBufferMask) {
+ /* can't use a dest buffer more than once! */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawBuffersARB(duplicated buffer)");
+ return;
+ }
+ /* update bitmask */
+ usedBufferMask |= destMask;
+ /* save state */
+ ctx->Color.DrawBuffer[i] = buffers[i];
+ ctx->Color._DrawDestMask[i] = destMask;
+ }
+
+ ctx->NewState |= _NEW_COLOR;
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.DrawBuffers)
+ (*ctx->Driver.DrawBuffers)(ctx, n, buffers);
+}
+
+
+/**
* Set the color buffer source for reading pixels.
*
* \param mode color buffer.
@@ -330,89 +398,24 @@ _mesa_DrawBuffer( GLenum mode )
void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode )
{
+ GLuint srcMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
- /*
- * Do error checking and compute ctx->Pixel._ReadSrcMask.
- */
- switch (mode) {
- case GL_LEFT:
- case GL_FRONT:
- case GL_FRONT_LEFT:
- /* Front-Left buffer, always exists */
- ctx->Pixel._ReadSrcMask = DD_FRONT_LEFT_BIT;
- break;
- case GL_BACK:
- case GL_BACK_LEFT:
- /* Back-Left buffer, requires double buffering */
- if (!ctx->Visual.doubleBufferMode) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel._ReadSrcMask = DD_BACK_LEFT_BIT;
- break;
-#if _HAVE_FULL_GL
- case GL_FRONT_RIGHT:
- case GL_RIGHT:
- if (!ctx->Visual.stereoMode) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel._ReadSrcMask = DD_FRONT_RIGHT_BIT;
- break;
- case GL_BACK_RIGHT:
- if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel._ReadSrcMask = DD_BACK_RIGHT_BIT;
- break;
- case GL_AUX0:
- if (ctx->Visual.numAuxBuffers >= 1) {
- ctx->Pixel._ReadSrcMask = DD_AUX0_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" );
- return;
- }
- break;
- case GL_AUX1:
- if (ctx->Visual.numAuxBuffers >= 2) {
- ctx->Pixel._ReadSrcMask = DD_AUX1_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" );
- return;
- }
- break;
- case GL_AUX2:
- if (ctx->Visual.numAuxBuffers >= 3) {
- ctx->Pixel._ReadSrcMask = DD_AUX2_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" );
- return;
- }
- break;
- case GL_AUX3:
- if (ctx->Visual.numAuxBuffers >= 4) {
- ctx->Pixel._ReadSrcMask = DD_AUX3_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" );
- return;
- }
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
- return;
+ srcMask = read_buffer_enum_to_bitmask(mode);
+ if (srcMask == ~0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(mode)");
+ return;
}
-
+ supportedMask = supported_buffer_bitmask(ctx);
+ if ((srcMask & supportedMask) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(mode)");
+ return;
+ }
+ ctx->Pixel._ReadSrcMask = srcMask;
ctx->Pixel.ReadBuffer = mode;
ctx->NewState |= _NEW_PIXEL;
@@ -423,6 +426,7 @@ _mesa_ReadBuffer( GLenum mode )
(*ctx->Driver.ReadBuffer)(ctx, mode);
}
+
#if _HAVE_FULL_GL
/**
@@ -485,6 +489,7 @@ _mesa_ResizeBuffersMESA( void )
}
}
+
/*
* XXX move somewhere else someday?
*/
@@ -550,6 +555,8 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
ctx->Driver.Scissor( ctx, x, y, width, height );
}
+
+
/**********************************************************************/
/** \name State management */
/*@{*/